Gaming News: The Inside Scoop on Why Days Gone 2 Is Not Happening

As someone who has spent countless hours immersed in the gritty world of Days Gone, I can’t help but feel a rollercoaster of emotions reading about its sequel’s cancellation. Initially, I was dismayed and outraged, convinced that Sony had pulled the plug on a promising franchise. But as I delved deeper into the discussion, I found myself intrigued by the complexities behind the scenes at Studio Bend.


Fans of gaming news have been actively debating the possible future of Days Gone 2 on a well-known online platform. The discussions have brought forth various viewpoints regarding why the sequel might not be happening, initially blaming Sony for its cancellation. However, fresh information has emerged, indicating that the decision may have originated internally within Studio Bend itself. Participants in the conversation expressed their diverse opinions on the matter, with feelings ranging from dismay to a sense of liberation. The discourse ultimately reveals the complexities surrounding game development and the inner workings of Studio Bend’s management structure.

Days Gone Not Getting A Sequel Was Studio Bends Decision, The Game Was Cancelled Internally Before A Pitch Could Ever Reach Sony
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Summary

  • Original belief attributed the cancellation of Days Gone 2 to Sony, but insiders clarify that it arose within Studio Bend.
  • The departure of key staff, particularly director John Garvin, is viewed as a significant factor in the decision-making process.
  • Comments reveal mixed feelings; some express relief over the cancellation, while others mourn the lost opportunities.
  • The debate highlights the power struggles and management complexities that define game development.

Mixed Emotions Surrounding the Cancellation

The announcement that Days Gone 2 won’t be made sparked a whirlwind of diverse reactions. Many supporters initially expressed anger, believing that Sony had a role in the decision. In the ensuing conversation, numerous users voiced their displeasure passionately, with one participant lamenting, “Sony snuffed out the sequel’s potential without giving it a fair chance!” This sentiment reflects the disappointment of gamers who felt emotionally connected to the storyline and gameplay of the initial release. They had anticipated a sequel that could further develop and broaden the groundwork laid in the first installment. However, as the dialogue evolved, it became clearer that internal management problems were the main focus.

Studio Leadership and Management Changes

A significant change in the team behind Days Gone was highlighted by the departure of John Garvin, the primary director and writer of the original game. One observer noted that “his vision was what kept the first game going, and after he left, it seemed to fall apart.” Garvin’s decision to leave, reportedly due to his preference for working independently rather than in large teams, created a creative gap. He had declined chances to develop his leadership abilities, which might have contributed to instability during the build-up to a potential sequel. Another commentator shared this view, stating that Garvin’s departure occurred around the time when discussions about a sequel should have started gaining traction, effectively leaving the project without guidance in the development phase, suspended in limbo.

Misunderstandings About Responsibility

The thread also brought to light how misinformation often surrounds game development decisions. Many commenters were operating under the misconception that Sony was the scapegoat when in fact it appears to have been an internal situation. One astute commenter noted, “What people don’t realize is that Jeff Ross had been vocal about this on his podcast, but the noise always swayed blame elsewhere.” It’s easy for fans to latch onto these narratives, especially when the stakes feel high. Comments like these emphasize the importance of clarity and communication in the gaming industry. It’s astonishing how quickly a rumor can morph into wild speculation when players are passionately invested in a franchise.

Future of Studio Bend and Player Sentiment

The conversation also explored the future prospects of Studio Bend and its development team. It’s clear that the termination has sparked diverse opinions on the studio’s course. Some users voiced worries about the studio’s longevity, questioning, “If they can’t maintain a consistent vision, what could they produce next?” On the other hand, there was a group of users who viewed the cancellation as an opportunity for the team to shift focus towards new ventures, possibly ones better aligned with audience expectations. It appears that for every gamer mourning the potential cancellation of Days Gone 2, there’s another optimistic about discovering something novel from Studio Bend.

Delving into the complexities behind the potential cancellation of Days Gone 2, it’s evident that conversations about game development often lack clear-cut answers. A blend of team dynamics, management changes, and fan desires contribute to this dynamic, mirroring the broader realities of creative endeavors in gaming. As fans grapple with their feelings towards a cherished franchise, one can’t help but ponder: what factors ultimately decide the path taken behind closed doors, and how much power do passionate players truly wield in determining the direction of their beloved games? What lies ahead for Studio Bend? Will they emerge from the ashes of this setback to astonish us with something fresh and captivating?

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2024-09-09 19:43