In Little Nightmares 3, The Addition Of Co-Op Might Actually Make The Game Scarier

As a seasoned horror enthusiast and long-time follower of the Little Nightmares saga, I must say that my recent 30-minute encounter with Little Nightmares 3 left me absolutely petrified… and utterly captivated! The macabre charm of The Maw has always been a haunting draw for me, but the addition of two-player co-op in this sequel promises to take the terror to a whole new level.


It’s generally thought that having someone with you can help manage difficult situations. However, the eerie world of The Maw, as seen in Little Nightmares 3, appears to defy this norm. Slated for release in 2025, Little Nightmares 3 will take players to uncharted territories within The Maw, some of which I was fortunate enough to explore during a recent demo session

The big headline for this horror sequel is the addition of two-player co-op, and as a horror fan, I was happy to learn your co-dependent relationship may amplify the scare factor. In my demo, I played through a level set in The Maw’s “candy factory,” featuring sweets that make gelatin seem as appetizing as a Wonka confection. Assembly lines of dead or dying bodies creaked slowly through the shadows in the background of the oppressive workspace as my co-op partner and I controlled the game’s new dual protagonists, Alone and Low.

In Little Nightmares 3, The Addition Of Co-Op Might Actually Make The Game Scarier

Each character carries a unique tool: one has a heavy wrench for solving puzzles that require a strong impact, such as striking a large button too big to be reached by jumping. The other uses a bow and arrow to tackle puzzles where something is out of reach, like an elevated switch over an electrified puddle. Since both characters have abilities essential to each other, the game’s design concept is engaging – cooperate or perish

That’s a delicate balance to pull off, of course. Nobody likes a janky escort mission in single-player games because the AI companion can so often let them down. Surely an unreliable co-op partner can bring about the same feelings, like a sous chef in Overcooked who isn’t preparing the damn onions when they should be. But what is horror, if not extreme stress? I suspect Little Nightmares 3 may actually be the right setting for this sort of tandem puzzle-solving, even more than games like It Takes Two or A Way Out, which expect their players to create a similar level of cohesion.

In previous installments of the Little Nightmares series, the puzzles have had a mix of styles. Occasionally, you’re given ample time to figure out a solution, and there’s minimal consequence if you fail – maybe you’ll suffer damage from falling or getting shocked in a puddle, but fortunately, the terrifying creatures won’t bother you during this time. In the cooperative mode of Little Nightmares 3, this setup fosters exciting brainstorming sessions as players work together to advance

In some puzzles, not succeeding triggers an alarm for the enemy, making them even more nerve-wracking. This could be a sound you make or your inability to transition from one shadow to another before the monster spots you. These situations are particularly tense because they usually lead to gruesome death scenes where your character is either discarded or consumed. It can be startling, yet many players who have played similar games can handle it, even if now it’s your teammate betraying you, much like how I used to betray my co-op partner in Little Nightmares 3, who was part of the development team and knew all the solutions, intentionally letting me fail to preserve the authenticity of my gaming experience

In the thrilling 2.5D platformer, I find myself instantly on edge when transitioning to a fresh screen, knowing that I might be pursued and must swiftly identify and employ an escape route in a split second. A single misstep could lead to capture, making me dreadfully aware of the consequences of my actions. In previous Little Nightmares games, these harrowing instances would leave me with a sense of recurring nightmares. Now, for the first time in co-op, such moments give rise to unique scenarios where one player might have escaped, but their partner didn’t – forcing us both to replay that pulse-pounding sequence all over again

In Little Nightmares 3, The Addition Of Co-Op Might Actually Make The Game Scarier

As previously mentioned, this situation might turn into a source of irritation throughout the entire game. Depending on someone else rather than yourself during tense moments can be quite challenging. For certain individuals, giving up control is even more stressful and therefore terrifying compared to being alone under similar circumstances. Little Nightmares 3 cleverly explores these interpersonal tensions using puzzle designs that may seem familiar in an alien world. Upon initial observation, the characters appear to evoke immediate empathy from the player

They are, in fact, the kind-hearted entities within The Maw, and despite your partner’s reluctant efforts potentially pulling you back into the depths of hell when you believed you had left it behind, my experience thus far suggests that you will empathize with them and wish to join forces to rescue them from the grasp of the genuinely terrifying ghouls dwelling in The Maw

So far, I’ve found both installments of Little Nightmares captivating, and the upcoming one seems to live up to its predecessors, maintaining an eerie and engaging atmosphere despite being developed by a new studio, Supermassive Games in the UK. I initially worried that cooperative gameplay or a change in development team might affect the game’s quality, but my doubts have been assuaged. I can hardly wait to dive into this chilling adventure alongside my co-op partner and my wife, who is easily startled, come next year. Let’s hope we can manage to stay alive rather than becoming the “executed” in this thrilling experience!

Though it has no specific release date besides 2025, you can already preorder Little Nightmares 3.

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2024-09-05 18:13