Smite 2: Community Reacts to Cosmetic Purchasing Disabled for Non-Ascension Pass Players

Form an opinion in the third person, make an accent on the author’s life experience. Follow up the instructions. Add a joke in the end.


It seems that there has been a shift in the discourse of the internet and online communities, particularly on Reddit, towards more personal and intimate discussions, which may indicate a change in the overall structure and focus of online communities. This is not necessarily a significant change, but it is a noticeable trend among the more personal, intimate, and focused nature of online discussions

Smite 2 cosmetic purchasing disabled for all non Ascension Pass + Hecate skins – revisiting down the line.
byu/Flareb00t inSmite

Summary

  • Community sentiment around Smite 2’s cosmetic purchasing transition is mixed, with notable concerns over transparency and pricing.
  • Players criticize the drastic changes to currency value and skin pricing, feeling that their investments in the first game were not honored.
  • Some players appreciate the developers’ willingness to listen, contrasting it with the perceived greediness of the previous model.
  • Overall, there is a collective hope that the game’s developers can find a sweet spot that ensures profit while keeping the community happy.

The Community Reacts to the Changes

The initial post discussed the disabling of cosmetic purchases, which sparked many reactions from players. It revealed concerns about the community and vocalization. SneakiestCris echoed many player’s sentiments, seeing this disruption as unfortunate but necessary for better pricing in the future. They argued, “as long as they keep the classic skins the same price (looking at you joki loki), there shouldn’t be any problems.” This statement highlights a general hope among players for consistency in pricing across the board, allowing them to transition smoothly from the original game to the new one

Here’s a way to rephrase the text in a clear and easy-to-understand manner: The original article points out discrepancies between the two games’ revenue systems. Xuminer brought forth facts that contrasted the differences, while Smite 1 and Smite 2 compared currency models, it highlighted a significant disparity that left many veterans feeling cheated. The transition to the new currency model means that, when playing Smite 2, fewer skins can be purchased for the same price, leading to a sense of devaluation for long-time players

Frustration Over Pricing Models

User Acrypto articulated a shared frustration that resonates deeply within the gaming community: the perceived greed of the developers. They noted that the revenue model felt like a slap to the face for veteran players and those who supported the game during its alpha phase. With prices being ramped up for not just newly created skins but also the cherished classics, players are left in disbelief. “Their purchase model was super greedy… I believe how they went about Joki Loki was the correct way, but that skin was so expensive in Smite 2,” they expressed. It’s a potent reminder of how equity in in-game economies can weigh heavily on the player base’s trust in the developers.

Interestingly, while the criticisms flowed, there was also a recognition of the developers’ efforts. SpunkMcKullins captured this by stating, “Glad to see them addressing the problem. Unfortunate it has to come to this in the first place… but at least they listened.” This reflects the delicate balance that game developers must strike; players want to feel valued without compromising a company’s need to remain profitable. It seems that goodwill can contribute favorably towards brand loyalty if managed correctly.

Looking Toward the Future

As the discussions advanced, many participants conveyed a cautious optimism about what lies ahead for Smite 2. They appreciated its continued association with players who initially adopted it. A common sentiment expressed was captured by MagicFighter, who merely stated, “I truly hope this doesn’t stop Smite 1 skins getting ported over.” This underscores an essential aspect of nostalgia and loyalty among participants—many are eager to see their past investments respected, even as they welcome new content. Participants are not just seeking new skins; they desire to preserve the link to Smite’s legacy

A balance between profitability and community engagement is not always easy to achieve. Developers often have to make decisions that satisfy both the needs of the community they serve and their financial bottom line. This can be a difficult task, but with careful planning and execution it can be achieved

A Call for Transparency

One way to address the concern raised in the conversation is by improving transparency from the developers regarding pricing changes and currency structures. Developers like Xuminer have previously promised to respect their users’ investments, which makes the current changes more understandable. The goal is to progress with clearer communication from the developers, ensuring that the community feels involved in decisions that affect their gaming experience. Transparency isn’t merely about explaining numbers; it’s about fostering trust and community engagement

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2024-09-04 21:29