MacroBioBoi: Analyzing Concerns About the Necromancer Class

As a seasoned gamer with over two decades of experience under my belt, I can wholeheartedly say that MacroBioBoi’s analysis of the Necromancer class has struck a chord with me. Having spent countless hours (and let’s be honest, real-world currency) leveling up various characters, I’ve seen firsthand the struggles and frustrations that come with underperforming skill trees and lackluster build diversity.


MacroBioBoi delves into the points brought up by Goblin Inc in their latest video analysis on the Necromancer class. The video underscores problems such as the flawed skill tree structure, limited build options, and weak main passives. The conversation primarily focuses on the idea that most issues with the class originate from the underperforming and disconnected skill tree, which restricts build diversity.

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Key Takeaways:

  • The Necromancer skill tree is underperforming and lacks build diversity.
  • Shadow Surfer Necromancer is the only exception, offering unique gameplay experience.
  • The skill tree is divided into different colors (Darkness, Blood, Bone, and Minion), limiting creativity in builds.
  • The key passives for each color are uninspiring and only focus on specific skills.

Skill Tree Issues:

The video underlines the challenges faced with the Necromancer’s skill tree, specifically addressing its narrow range and limited choices. The skill tree is categorized by various colors, each symbolizing distinct types of skills (Darkness, Blood, Bone, and Minion). Unfortunately, the available options within each color are quite restricted, resulting in reduced creativity and build variety. The video further points out that certain skills, like Bone Storm, hold too much power, being almost universally employed in Necromancer builds due to its overly strong characteristics.

Underwhelming Key Passives:

A significant issue pointed out in the video is that the main abilities of the Necromancer class, known as key passives, lack impact. These passives are meant to shape the character’s build and offer exclusive benefits, yet they often fail to deliver. For instance, the minion-focused key passives only grant attack speed bonuses for minions, thereby restricting the build’s potential. Similarly, the bone-related key passives provide damage multipliers but lack unique mechanics or interactions.

Lack of Build Diversity:

As a dedicated fan, I’ve noticed that the Necromancer class often lacks the diversity in its build options that I crave. The skill tree seems to offer limited choices, and the key passives, while functional, don’t always spark my imagination. A video I recently watched pointed out some unique builds like the Shadow Surfer Necromancer, which provides a refreshing gameplay experience unlike the usual path. However, these exceptional builds are more like rare gems in a sea of standard playstyles, emphasizing the need for more variety within the class.

MacroBioBoi’s video offers enlightening perspectives on the problems Goblin Inc flagged regarding the Necromancer class, specifically delving into issues like the problematic skill tree, limited build variety, and unimpressive major passives. Although it highlights the distinct gaming experiences certain builds provide, it underscores the necessity of enhancing the overall design of the class for a better gameplay experience. With the forthcoming expansion, there’s optimism that these issues will be tackled, ultimately resulting in a more diverse and immersive gaming experience for Necromancer players.

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2024-08-27 09:58