
It’s a familiar story: someone burned out from a frustrating job leaves it all behind to start a new life on a farm. Surprisingly, that’s exactly what’s happening in Neverway, though it might not be obvious at first.
I just finished playing Coldblood studio’s first game, and it totally surprised me! It’s not the usual escape-from-reality, cozy experience you might expect. Instead, it really makes you think about some big, tough questions about life – the kind everyone has to deal with eventually, whether they want to or not.
A Quiet Descent Into the Self

I love when games begin in unexpected ways. Unlike many games, Neverway doesn’t start with a dramatic cutscene or backstory. Instead, it immediately asks you personal questions, like what your favorite food is or where you imagine yourself being in five years.
The game begins by showing us Fiona’s life, and it quickly becomes apparent she’s struggling. She’s recently left a demanding job at a large company and is now feeling lost and isolated, staying home alone in her apartment since the day she quit.
Coldblood Studio’s first game doesn’t offer the usual escape from reality. It tackles big, thought-provoking questions about life that everyone eventually considers.
Once the initial scenes are over, you can explore the character’s apartment. You’ll soon discover that Neverway is a life simulation game, but it’s strongly focused on storytelling and how the main character is feeling. The game’s controls are straightforward, but they’re surprisingly good at helping you understand and share the character’s emotions.
The game starts with a very limited to-do list, reflecting the character’s low energy levels – and the stamina bar clearly shows she’s unwell. You can try to pass the time by using the computer, but Fiona barely has the strength to check her emails. Even attempting to leave the apartment fails, with Fiona admitting she’s unable to, despite not knowing why. As someone familiar with depression, this felt very realistic and made it clear this wasn’t a typical life simulation game.
Surrealism and Horror
I only got to play the first hour of Neverway, the prologue. During that time, I started to see how the game handles survival elements, and they’re really well done. They feel realistic because they’re simple – like getting a temporary speed boost from coffee, or waking up with aches and pains if you don’t get enough comfortable sleep.
The game begins with Fiona feeling trapped and needing a fresh start. After leaving her job, she impulsively decides to escape the city and seek solitude on a farm she remembers seeing in commercials. While the story explores relatable themes, there’s a surprising twist – elements of science fiction and horror are woven throughout!
Neverway takes place in a world unlike our own, where strange supernatural occurrences called “Misplaces” happen. I don’t want to reveal too much about them – it’s best to discover them yourself – but they play a huge role in Fiona’s journey. These events introduce real horror to the game, with bizarre and nightmarish creatures and sequences.
The story also features sections that happen inside the main character’s computer, which feels strange and intriguing. This digital world acts like a reflection of her emotions and life, almost like a dream, but with a strangely realistic quality. This is where the most exciting parts happen – simple combat with melee weapons against creatures resembling nightmares, finding unique items like a grappling hook, and encountering warped versions of people Fiona knows.
The Art of Melancholy
I want you to experience, as I did while playing the demo, how carefully crafted Neverway is. It’s a standout indie game, and that shows in every detail. The game’s visuals are also key to creating its sad and thoughtful mood.
The game’s beautiful pixel art uses color to powerfully reflect Fiona’s feelings. Her apartment, for example, is shown in dull green and gray, immediately creating a sense of isolation. The music, composed by Disasterpeace – known for his work on games like Hyper Light Drifter and Solar Ash – adds to this effect. During scary scenes, the music swells, but even in quieter moments, the use of silence and strange sounds builds suspense.
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The project is particularly exciting because of the team behind it: Coldblood Inc. This small studio is led by artist and designer Pedro Medeiros, who previously worked on the acclaimed game Celeste – which shares similar themes. Isadora Sophia handles the coding and story, bringing valuable experience from other indie games and her own custom pixel art engine.
An Unpredictable Journey
Before playing, the trailer and description of Neverway left me confused about what the game actually is. Surprisingly, after an hour of gameplay, that confusion hasn’t gone away – and I think that’s a good thing! It makes the game feel unpredictable, which is really appealing in a life simulation game.
Neverway feels carefully crafted, with a noticeable level of detail – exactly what you’d hope for in a great indie game.
Honestly, I really appreciated that the game wasn’t always straightforward. Things being a little confusing or unclear actually felt right to me, because that’s a big part of what it’s like dealing with depression – things often don’t make sense, and it’s not always clear why you feel the way you do.
I’ve been following Neverway, and it’s really gotten under my skin! It’s a cozy life sim, but with these surprisingly intense, and sometimes genuinely creepy, horror elements. It’s all about someone trying to rebuild their life, and the way the game mechanics tie into their emotional journey is just brilliant. I’m so excited for the full release later this year, and honestly, I think it’s going to be one of those indie games everyone needs to play in 2026.
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2026-04-09 20:10