DPJ: Season One MASSIVE L Already? – Community Split Over Drip Feeding Content – The First Descendant

As a seasoned gamer with over two decades of gaming under my belt, I can’t help but feel a sense of déjà vu when it comes to the controversy surrounding the drip feeding of content in Season One of The First Descendant. It seems like we’ve been here before, and not too long ago either – Destiny anyone?


The Democratic Party Japan (DPJ) debates the division within the community regarding the gradual release of content in Season One of The First Descendant.

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Key Takeaways:

  • The majority of players are against the drip feeding of content in Season One of The First Descendant.
  • Nexon’s decision to time gate major parts of the season behind 10 weeks is heavily criticized.
  • The misleading advertising of the release dates and the delayed release of Haley’s modules have confused players.
  • Players argue that it is the developers’ responsibility to keep them interested, not the players’ job to keep playing.

The Issues with Drip Feeding Content

In the video, DPJ voices his dissatisfaction towards the method of gradually releasing content during Season One of The First Descendant. He draws a parallel with a similar strategy used in Destiny, which was detrimental to the game as it progressed. DPJ contends that Nexon should have taken Destiny’s lessons to heart and understood that doling out content over a span of 10 weeks is not a viable long-term approach.

Misleading Advertising and Delayed Release

A concern brought up by DPJ involves the deceptive marketing of launch dates. The trailer for Season One of The First Descendant didn’t distinguish between different release dates, causing players to think all content would be accessible on August 29th. However, Nexon clarified that specific content like Haley’s modules won’t be available until October. DPJ views this as underhanded tactics that mislead players about the true availability of content.

Players’ Responsibility vs. Developers’ Responsibility

DPJ counters the point that gamers who criticize trickle-feeding content would also grumble if everything was released at once, suggesting it’s the developers’ job to maintain player interest and involvement. He argues that players shouldn’t feel obligated to continue playing just to bridge the gaps of time-constrained content. DPJ underlines that gamers have genuine issues and their demands for more content should not be disregarded as mere requests for more content.

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2024-08-23 15:43