Kingdom Come Deliverance 2 fans have a long list of features they want in the sequel

As a seasoned gamer with countless hours spent immersed in the vast digital landscapes of medieval Europe, I can’t help but feel a sense of anticipation and excitement for the sequel to Kingdom Come: Deliverance. The game has been one of my personal favorites, offering an unparalleled level of immersion and attention to detail that is rarely found in the genre.


Discussions about the anticipated release of Kingdom Come Deliverance 2 in 2024 have sparked, and along with it, enthusiasts’ wishes for the game’s features are starting to take shape. So, what elements do fans of Kingdom Come Deliverance 2 eagerly anticipate seeing in the sequel?

What features to you hope to see in KCD II?
byu/lamppots inkingdomcome

In a manner that only enthusiasts of Kingdom Come: Deliverance might, their aspirations and yearnings for the sequel are as realistic as the game itself. To put it mildly, the top comment on one of the numerous discussion threads presents the most modest plea I’ve encountered.

Comment
byu/lamppots from discussion
inkingdomcome

It can be quite bothersome to have to dismount and go through a longer-than-necessary animation every time I want to chat with an NPC while riding my horse. Plus, considering we’ve been waiting for this game for six years, wouldn’t it make sense to expect a bit more from it?

Unfortunately, devotees of Kingdom Come persistently request merely trivial enhancements, which I believe primarily highlights the excellence of the initial game. To put it another way, if I were to characterize Kingdom Come Deliverance, I’d say it’s deliberately slow but purposeful. There’s simply no comparable experience; a role-playing game that is both gritty and authentic, set in a historical context rather than the usual fantasy realm.

It seems there are certain aspects that the player community is eagerly anticipating in the upcoming sequel. One intriguing suggestion that caught my attention was the mention of the potential use of daggers.

Comment
byu/lamppots from discussion
inkingdomcome

This is genuinely a great idea, as with the semi-realistic approach to combat Kingdom Come takes, the use of daggers presents a slew of potential mechanics. Imagine you’re in one of the typically protracted battles you’d expect from the original game, and find your weapon growing dull. Switching to a simple sharp dagger to deal with a bandit dressed in little more than farm clothes would be enough to finish the fight, but daggers can go further.

Facing adversaries with superior weapons, you might consider adopting a Swordbreaker dagger or Parrying dagger instead. These tools were historically used to deflect opponents’ blades, providing an opportunity for the user to counterattack while their foe is momentarily vulnerable. Daggers can bring more than just another weapon type to your arsenal, particularly in a game that draws heavily from real-life events as its inspiration.

Another comment that got my neurons firing was this one discussing the connection between cleanliness and disease.

Comment
byu/lamppots from discussion
inkingdomcome

One of my favorite quests from the original was the one in which you had to visit a village affected by a plague, and depending on how you went about the investigation, you could elect to seek out aid for the village. Sadly, I didn’t realize that this would be the moment when my inability to read would come into play, and I totally botched everything and a whole bunch of people died. It sucked, but having a such a major consequence of my direct inaction was something I hadn’t experienced in a game in quite some time, and I feel this could be doubled down upon in the sequel.

As a seasoned adventurer with years of exploration under my belt, I can attest to the importance of good gameplay mechanics that foster immersion and engagement. The scenario you’ve painted is all too familiar – embarking on a long quest, taking hits along the way, becoming infected, and having to pause everything to gather elusive ingredients for a healing potion due to poor wound care and neglecting to change my dirty clothes. It’s a tough lesson learned the hard way, but one that serves as a reminder of the consequences of carelessness in the unforgiving world of gaming.

One more comment to come from this thread was this one about the introduction of a cooking mechanic, but with the same level of complexity as the blacksmithing and alchemy systems from the first game.

Comment
byu/lamppots from discussion
inkingdomcome

1. This feature would not only be entertaining for those who appreciate gastronomy in video games (like me), but it could also complement other game elements such as health issues or general power. In the game, Henry transforms from a humble farm boy into a brave Knight, yet even he requires proper nourishment to embark on his battles. Nutrition is crucial for fitness and disease prevention, both of which are significant aspects in a 15th-century setting. Moreover, this feature can interact with other systems, offering options like hunting your own meat or choosing the pricier butcher in a major town. Will you opt for the butcher in a bustling city, or take the risk with the shady roadside vendor selling mysterious ‘red’ cuts?

In our piece on things we want to see in Kingdom Come Deliverance 2, we discussed wanting an improvement to the stealth system. I’ll be the first to admit that I am not a stealth guy, and if I have the option to not do it, I won’t. But, if the system behind it is not only engaging, but balanced, I’m all for it. Take Metal Gear Solid, for example; I’m fine sneaking around in that because so much work has gone into making it fun and balanced. In Skyrim, I hate it. Because not only is it boring, it’s broken. Kingdom Come Deliverance sort of walked the line between okay, boring, and broken, so some improvements would be appreciated in the sequel.

One such improvement idea comes from this comment, which discusses how clothes could be improved to offer multiple benefits.

Comment
byu/lamppots from discussion
inkingdomcome

Having clothing sets that allow for buffs to certain actions is a great idea, and once again, it encourages one to put in just a little bit more effort. Stealth will always feel more rewarding if you’ve gone to great lengths to make yourself better at it, as opposed to simply crouching against a certain wall in Dragonsreach for about 45 minutes, like in Skyrim. Clothing, alchemy, the aforementioned cooking, and daggers all come into play in an improved stealth system.

Could you share some concepts you have in mind for the Kingdom Come Deliverance sequel? For my part, I’d find it quite refreshing if there were activities less grim for a change – perhaps fishing, or given the Kingdom Come style, something complex that takes a long time to master with an extensive skill tree… like learning how to knit.

Read More

2024-08-14 15:21