As a dedicated gamer with countless hours spent in various open-world games, I must say I am genuinely excited about the upcoming updates for The First Descendant. With my background in farming and grinding (metaphorically speaking, of course), the prospect of investing around 10 to 15 hours per season to acquire new descendants sounds like a thrilling challenge.
In a recent video, Open World Games unveiled exciting upcoming changes for The First Descendant. During this presentation, the creators delved into details about farming new descendants in Seasons 1 and 2, while also addressing issues related to balance adjustments and potential nerfs. They also hinted at a significant paid expansion and revealed their strategies for future updates.
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Key Takeaways:
- Farming for new descendants will take approximately 10 to 15 hours per season.
- The developers are focused on balancing and addressing overbalance issues with each seasonal update.
- New modules will be released to supplement characters that need structural balance reinforcement.
- No plans for large-scale paid expansions; the game will remain free-to-play.
Grinding for New Descendants
In Seasons 1 and 2, developers delved into the method of cultivating new offshoots within the game. Players should anticipate investing approximately 10 to 15 hours per season to gather new offshoots. The game prioritizes accumulation over intricate development, thus offering a variety of things to farm, such as 19 offshoots, 22 ultimate weapons, and 560 modules. If players manage to find and cultivate the desired module, they can effortlessly secure it within a day.
Balancing and Adjustments
The game developers understand and are working diligently to correct the issue of overbalancing in the game. They plan on making adjustments to the modules and skills regularly, with each seasonal update serving as an opportunity for re-evaluation and improvement. For characters requiring additional support to maintain balance, fresh new modules will be introduced to compensate for any identified weaknesses. The ultimate objective is to prevent overbalancing from becoming a problem and to offer players diverse strategies by introducing these new modules.
Potential Nerfs and Transparency
The programming team recognizes that users can be sensitive to changes in game balancing, so they tread carefully when making adjustments. They are aware that over-powered characters may attract complaints if they’re toned down (nerfed). However, they feel that if required, decisive changes should be implemented, backed by clear communication and logical reasoning. Their aim is to strike a balance between enhancing character abilities and ensuring game content remains challenging.
No Paid Expansions
In simpler terms, the creators have confirmed that they don’t intend to release extensive paid add-ons or expansions for this game. Instead, it will continue to be free for everyone to play. Their goal is to ensure there’s enough engaging content for players to enjoy the farming aspect. They encourage players to look forward to seasonal updates and the tactical choices that come with new features.
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2024-08-12 13:13