Exploring Evil Choices in Baldur’s Gate: What Players Are Never Sorry For

As a seasoned gamer with a lifetime of virtual adventures under my belt, I can attest that Baldur’s Gate is more than just another role-playing game—it’s a playground for moral ambiguity and a testament to the power of humor in gaming communities. The recent Reddit thread started by Toogeloo has brought forth a plethora of confessions, anecdotes, and shared experiences that reveal the complexity of our choices within this universe.


Enthusiasts of Baldur’s Gate are immersing themselves in the ethical dilemmas that their game characters encounter. A recent post by user Toogeloo titled “What wicked deed do you still perform despite being good?” sparked players to reveal their hidden vices within a typically heroic setting. Although most players aim for righteousness, some find themselves giving in to their sinister inclinations, resulting in a lively conversation filled with amusing stories and unanticipated confessions. This illustrates the light-hearted and frequently unpredictable nature of player choices in Baldur’s Gate, demonstrating that even the kindest characters can momentarily turn villainous at times.

Is there an evil act you do no matter how good you are?
byu/Toogeloo inBaldursGate3

Summary

  • Players embrace their inner villain, with many revealing small acts of evil they commit regardless of their character’s alignment.
  • Humor plays a significant role as players share comical justifications for their actions.
  • Some examples of “evil” choices range from unexpected character kills to the aggressive looting of fallen foes.
  • The interaction reveals a lighthearted community that finds joy in playing with moral ambiguity while navigating their characters’ adventures.

The Inner Villain

It appears that even the most virtuous heroes sometimes find themselves drawn towards villainous actions. For example, bloobberrie has developed a liking for behaving in ways that are less than kind towards Lady Esther, whom they perceive as being somewhat rude. This player struggles with their character’s moral compass, attempting to portray a monk Tav who values all lives, but often forgets their benevolent intentions when interacting with her. Notably, they comment on their character’s downfall during an attempted act of mercy, humorously remarking on a character death that led to an impromptu funeral played on their flute. This complex interplay between morality and humor mirrors a common trend among players—they seem to enjoy revealing their “dark side,” even if it results in unexpected consequences for their characters.

Humor in Darkness

One interesting aspect that enriches this conversation is how participants employ humor to offset their more grim gameplay decisions. For instance, some jokes about eliminating bothersome casters outside Sorcerous Sundries because they’re “too loud,” or a player acknowledging, “I usually elevate Mayrina’s husband,” thinking it harmless. The camaraderie within the community flourishes on this amusing contrast where even questionable actions are presented in a playful manner. Taluagel shares a satirical lyric about looting from a “dead kid’s body,” which, though dark, emphasizes the ridiculousness of moral choices within the game. By discussing these “immoral” decisions humorously, players forge connections while finding ways to grapple with the ethical quandaries of their in-game conduct.

Turning Goodness on Its Head

It appears that many players find themselves in a situation where they play characters who are essentially good, but engage in actions that are not. For instance, Relative-Time-7632 discovered that resurrecting a character was viewed as wrongdoing only after finding amusement in the act. This suggests that players often warp their perception of what is right and wrong, enjoying the freedom to explore and the unpredictable mayhem that can ensue. Similarly, Hi_Im_Dadbot confessed to tricking a tiefling girl out of a soul coin using deception. It’s clear that cunning behavior forms a significant part of their adventures. Players are eager to discuss their unique strategies, demonstrating how the struggle between good and evil offers a wealth of gameplay and storytelling opportunities that significantly enhance the enjoyment of Baldur’s Gate.

Community and Collective Mischief

Players openly admit to doing naughty things like stealing or killing in the game, which shows how tight-knit and accepting this community is. Fast_Ad6141 jokingly admitted he likes to steal, showing that even those who play as ‘good’ characters might enjoy some mischief. This acceptance of different approaches to gameplay suggests a strong bond among players as they discuss their misdeeds, offering advice, humor, and camaraderie.

As a gamer immersed in the world of Baldur’s Gate, I can’t help but be drawn into the thrilling banter and mischievous antics that fill this Reddit thread. The game offers an engaging, multifaceted experience where humor and tough decisions collide, allowing each player to carve out their unique style. Venturing through every dungeon, testing every moral line, it’s evident that the temptation of delving into the darker aspects of Baldur’s Gate is a captivating flame for many players.

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2024-08-05 13:59