As a seasoned Magic: The Gathering (MTG) player with over two decades of experience under my belt, I have seen it all – from the release of the Alpha set to the latest expansions. With a deck box filled with rare and exotic cards, I’ve spent countless hours strategizing, building decks, and battling opponents in this richly textured world of tactical wizardry.
1. Approaching soon is the launch of MTG Bloomburrow, sparking excitement among fans about the cards within it. Typically, the set will contain a blend of fresh cards and significant reprints. In this article, we’ll delve into all the multicolored and colorless cards that are part of the collection. Here’s what you need to know for now.
All Multicolored and Colorless Cards Coming to MTG Bloomburrow
MTG Bloomburrow Focuses on the Adorable Beasts of Magic: The Gathering, Introducing New Game Mechanics Alongside Fresh Cards. In this rundown, we’ll delve into all the new multi-colored and colorless cards featured in the collection. Here’s the comprehensive list for you.
Kastral, the Windcrested
Three generic, one white, one blue legendary creature – Bird Scout – 4/5 – Rare
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one –
- You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
- Put a +1/+1 counter on each Bird you control.
- Draw a card.
Plumecreed Mentor
One generic, one white, one blue creature – Bird Scout – 2/3 – Uncommon
Flying
whenever a creature like Plumecreed Mentor or another flyer joins your forces, award a +1/+1 boost to one of your grounded creatures.
Seedpod Squire
Three generic, one white/blue hybrid creature – Bird Scout – 3/3 – Common
Flying
Each time Seedpod Squire assaults, enhance a creature you’re controlling that doesn’t have the fly ability with a +1/+1 boost until the end of the turn.
Mind Drill Assailant
Two generic, two blue/black hybrid creature – Rat Warlock – 2/5 – Common
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.
1. Peek at a card from your deck’s topmost position. You can choose to discard it instead.
Tidecaller Mentor
One generic, one blue, one black creature – Rat Wizard – 3/3 – Uncommon
Menace
If your graveyard has seven or more cards when you summon Tidecaller Mentor, you can force the controller of up to one targeted non-land permanent to give it back to their hand.
Vren, the Relentless
Two generic, one blue, one black legendary creature – Rat Rogue – 3/4 – Rare
Ward two generic
If a creature an opponent controls would die, exile it instead.
For every ending phase, generate X Rat creature tokens, each having the ability: “Gain +1/+1 for every other Rat you currently have in play.” Here, X represents the number of opponent’s creatures exiled during the current turn.
Cindering Cutthroat
Two generic, one black/red hybrid creature – Lizard Assassin – 3/2 – Common
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn.
One creature is Cindering Cutthroat, which becomes threatening until the end of the turn. (It can only be blocked by multiple creatures.)
Fireglass Mentor
One black, one red creature – Lizard Warlock – 2/1 – Uncommon
During the start of your second major phase, if an opponent has lost health during this round, take out the topmost two cards from your deck and put them into exile. For the rest of this turn, you have the option to play one of those exiled cards as if it were your current turn.
Gev, Scaled Scorch
One black, one red legendary creature – Lizard Mercenary – 3/2 – Rare
Ward – Pay 2 life.
1) Creatures under your control gain a bonus +1/+1 for every opponent who has lost life during the current turn.
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
The Infamous Cruelclaw
One generic, one black, one red legendary creature – Weasel Mercenary – 3/3 – Mythic Rare
Menace
Each time The Notorious Cruelclaw inflicts battle damage on a player, take cards from the uppermost part of your library and remove them until a non-land card is found. Instead of paying the card’s mana cost, you may cast it by discarding a card instead.
Hugs, Grisly Guardian
X generic, two red, two green legendary creature – Badger Warrior – 5/5 – Mythic Rare
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
Junkblade Bruiser
Three generic, two red/green hybrid mana creature – Raccoon Berserker – 4/5 – Common
Trample
Whenever you play a spell that costs 4 mana, temporarily boost Junkblade Bruiser by +2/+1 until the end of this turn.
Muerra, Trash Tactician
One generic, one red, one green legendary creature – Raccoon Warrior – 2/4 – Rare
In the initial stage of your primary turn, gain an additional red or green mana for every Raccoon you have under your control.
Every time you spend 4 mana, you receive 3 life points in return. (Spending 4 mana is the action you take to cast spells during a turn and in response, you gain 3 life points.)
Whenever you use up 8, flip over the topmost two cards from your deck immediately. For the remainder of your next turn, you have the option to play these newly-revealed cards.
Wandertale Mentor
One red, one green creature – Racoon Bard – 2/2 – Uncommon
Each time I invest four mana in a row to cast spells in a turn, I bestow a +1/+1 counter upon Wandertale Mentor.
Tap: Add one red or one green.
Burrowguard Mentor
One green, one white creature – Rabbit Soldier – */* – Uncommon
Trample
Burrowguard Mentor’s power and toughness are each equal to the number of creatures you control.
Byrke, Long Ear of the Law
Four generic, one green, one white legendary creature – Rabbit Soldier – 4/4 – Mythic Rare
Vigilance
When Byrke, Long Ear of the LAw enters, put a +1/+1 counter on each of up to two target creatures.
As a passionate enthusiast, I delight in this intriguing game mechanic: When any of my creatures adorned with +1/+1 counters engage in an attack, those counters magically multiply, doubling their number!
Finneas, Ace Archer
One green, one white legendary creature – Rabbit Archer – 2/2 – Rare
Vigilance, reach
Each time your creature, Finneas, the Ace Archer, strikes, add a +1/+1 counter to every token or Rabbit creature you possess. If the combined power of your creatures reaches ten or more, reward yourself with a new card.
Head of the Homestead
Three generic, two green/white hybrid mana creature – Rabbit Citizen – 3/2 – Common
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
Lunar Convocation
One white, one black enchantment – Rare
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
In the wane of my turn, should I find myself both gaining and losing life, a 1/1 Black Bat creature token with wings takes flight to join my battlefield.
One generic, one black, Pay 2 life: Draw a card.
Moonrise Cleric
One generic, two white/black hybrid creature – Bat Cleric – 2/3 – Common
Flying
Whenever Moonrise Cleric attacks, you gain 1 life.
Starseer Mentor
Three generic, one white, one black creature – Bat Warlock – 3/5 – Uncommon
Flying, vigilance
During the closing phase of your turn, if you’ve either gained or lost life during this round, your opponent will lose 3 life – unless they choose to either sacrifice a non-land permanent or voluntarily discard a card from their hand.
Zoraline, Cosmos Caller
One generic, one white, one black legendary creature – Bat Cleric – 3/3 – Rare
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
1. Every time Zoraline appears or strikes, you can spend one white, one black energy point, and sacrifice 2 life points. If you do so, bring back a non-land card from your graveyard with a total mana cost of 3 or less to the battlefield, placing a “finality” counter on it.
Alania, Divergent Storm
Legendary creature – Otter Wizard – 3/5 – Rare
As a seasoned sorcerer with years of experience under my belt, I can tell you that there’s nothing quite like the thrill of casting a new spell for the very first time during a magical duel. The anticipation builds up as I carefully read through the intricacies of the incantation, feeling the energy coursing through me.
Bria, Riptide Rogue
Two generic, one blue, one red legendary creature – Otter Rogue – 3/3 – Mythic Rare
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1. Creatures that you manage possess the ability known as prowess, with each occurrence triggering independently if a single creature carries more than one instance of this ability.
Whenever you cast a noncreature spell, target creature you control can’t be blocked this turn.
Ral, Crackling Wit
Two generic, one blue, one red legendary planeswalker – Ral – 4 Starting Loyalty – Mythic Rare
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
1. Produce a single token of an Otter creature that is both blue and red, and has the ability known as “prowess.”
Stormcatch Mentor
One blue, one red creature – Otter Wizard – 1/1 – Uncommon
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost one generic less to cast.
Tempest Angler
One generic, two blue/red hybrid creature – Otter Wizard – 2/2 – Common
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
Camellia, the Seedmiser
One generic, one black, one green legendary creature – Squirrel Warlock – 3/3 – Rare
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
1. Translation: Each of the Squirrel creatures you control gains a +1/+1 counter when paired with another (this is achieved by either exiling three cards from your graveyard or sacrificing a Food item). (Foraging refers to this action whereby each connected Squirrel becomes stronger.)
Corpseberry Cultivator
One generic, two black/green hybrid creature – Squirrel Warlock – 2/3 – Common
As a passionate player, I get the opportunity to explore my resources at the start of each battle turn. I can either exile three cards from my graveyard or offer up a Food for this valuable action.
Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
Vinereap Mentor
One black, one green creature – Squirrel Druid – 3/2 – Uncommon
1. Whenever Vinereap Mentor is put onto the battlefield or leaves it (by being destroyed or leaving play), produce a Food token. (This artifact has “Tap it and sacrifice it to gain 3 life.”)
Ygra, Eater of All
Three generic, one black, one green legendary creature – Elemental Cat – 6/6 – Mythic Rare
Ward: Sacrifice a Food.
Other creatures also function as edible symbols, with the added abilities of tapping them and sacrificing the permanment to yield a benefit of gaining three life points.
Whenever food ends up in a battlefield’s graveyard, add two +1/+1 counters to Ygra, Devourer Extraordinaire. (Note: “Ends up” implies it was there previously but has moved, and “Devourer Extraordinaire” is a more descriptive name for Ygra.)
Mabel, Heir to Cragflame
One generic, one red, one white legendary creature – Mouse Soldier – 3/3 – Rare
Other Mice you control get +1/+1.
1. When Mabel, the Heiress of Cragflame arrives, generate an artifact token named Cragflame, which is legendary and colorless. This token will grant the equipped creature +1/+1, vigilance, trample, and haste abilities. Equip this token to two generic creatures upon Mabel’s entry.
Seedglaive Mentor
One generic, one red, one white creature – Mouse Soldier – 3/2 – Uncommon
Vigilance, haste
1. Vigorous – Every time Seedglaive Mentor is chosen as a target by a spell or ability you are using for the first time in each turn, add a boost of +1/+1 to it.
Veteran Guardmouse
Three generic, one red/white hybrid mana creature – Mouse Soldier – 3/4 – Common
1. Valiant Guardmouse: If Veteran Guardmouse is targeted by a spell or ability you control for the first time in a turn, it gains a +1/+0 boost and acquires the First Strike ability until the end of the turn. Additionally, you have the option to examine the top card of your library and place it back at the bottom. (This is similar to looking at the card and choosing whether to keep it on top or move it to the bottom.)
Clement, the Worrywort
One generic, one green, one blue legendary creature – Frog Druid – 3/3 – Rare
Vigilance
As a seasoned Magic: The Gathering player, I’ve seen my fair share of powerful creatures and strategies over the years. One tactic that always intrigued me is the “Worrywort” card – a creature that forces opponents to return one of their stronger creatures to hand when it enters the battlefield. It’s not often you come across such an immediate impactful effect, especially in a game where every advantage can make a difference. The life experience I’ve gained from playing this game has taught me the importance of being adaptable and anticipating my opponent’s moves – skills that are certainly applicable beyond the table as well!
Frogs you control have “Tap: Add one green or one blue mana. Spend this mana only to cast a creature spell.”
Dreamdew Entrancer
Two generic, one green, one blue creature – Frog Wizard- 3/4 – Rare
Reach
As a long-time Magic: The Gathering player with a knack for strategic gameplay, I’d suggest this:
Lilysplash Mentor
Two generic, one green, one blue creature – Frog Druid – 4/4 – Uncommon
Reach
As a seasoned Magic: The Gathering player with years of experience under my belt, I’ve come across various strategies and spells that leave a lasting impression. One such spell that stands out to me is the one that goes like this: “Exile another target creature you control, then return it to the battlefield under its owner’s control with a +1/+1 counter on it.”
Pond Prophet
Two green/blue hybrid creature – Frog Advisor – 1/1 – Common
When Pond Prophet enters, draw a card.
Baylen, the Haymaker
One red, one green, one white legendary creature – Rabbit Warrior – 4/3 – Rare
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
As a seasoned Magic: The Gathering player with years of experience under my belt, I’d suggest this:
Helga, Skittish Seer
One green, one white, one blue legendary creature – Frog Druid – 1/3 – Mythic Rare
Each time you play a creature spell costing 4 mana or more, you will draw a card, add 1 to your life total, and give Helga, the Shy Oracle, a +1/+1 counter.
1. Use a tap: Provide X mana of any single color, X being the power of Helga, Skittish Seer. You can utilize this mana exclusively for casting creature spells that have a mana value of 4 or more, or for creature spells with X as their generic cost.
Glarb, Calamity’s Augur
One black, one green, one blue legendary creature – Frog Wizard Noble – 2/4 – Mythic Rare
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
Tap: Surveil 2.
Barkform Harvester
Three generic artifact creature – Shapeshifter – 2/3 – Common
Changeling (This card is every creature type.)
Reach
Two generic: Put target card from your graveyard on the bottom of your library.
Bumbleflower’s Sharepot
Two generic artifact – Common
When the Sharepot artifact belonging to Bumbleflower is played, generate a Food token. (This artifact works by tapping it and sacrificing it, which grants you 3 life points.)
1. Option: five times, choose and eliminate the target non-land permanent permanently. This action can be taken as a sorcery only. (In simpler terms, this spell can be used five times to destroy five different non-land cards. It can only be used as a sorcery.)
Fountainport Bell
One generic artifact – Common
1. Upon Fountainport Bell’s entrance, feel free to explore your collection for a fundamental land card, show it, subsequently mix the deck, and position that card as the topmost one.
One generic, Sacrifice Fountainport Bell: Draw a card.
Heirloom Epic
One generic artifact – Uncommon
Instead of paying mana for the activation cost of this ability, you can tap an equivalent number of untapped creatures you control instead. Use this as a sorcery.
Patchwork Banner
Three generic artifact – Uncommon
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Tap: Add one mana of any color.
Short Bow
Two generic artifact – Equipment – Uncommon
Equipped creature gets +1/+1 and has vigilance and reach.
Equip one generic (one generic: Attach to target creature you control. Equip only as a sorcery.)
Starforged Sword
Four generic artifact – Equipment – Uncommon
Offer an opponent a present when you cast this charm. If you do, upon its entrance, they’ll produce a 1/1 blue Fish creature token with a tapped status.
Upon Starforged Sword’s entrance, if a pledge had been made, affix Starforged Sword to a creature under your control instead.
Equipped creature gets +3/+3 and loses flying.
Equip three generic.
Sword of Vengeance
Three generic artifact – Equipment – Rare
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
As a gamer, I’d put it like this: “I cast this spell to arm three of my creatures. I can do this only once per turn.”
Tangle Tumbler
Three generic artifact – Vehicle – 6/6 – Uncommon
Vigilance
Three generic, Tap: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control:Tangled Tumbler becomes an artifact creature until end of turn.
Three Tree Mascot
Two generic artifact creature – Shapeshifter – 2/1 – Common
Changeling (This card is every creature type.)
One generic: Add one mana of any color. Activate only once each turn.
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2024-07-30 06:39