All Tinctures in Path of Exile 3.25

As a long-time Path of Exile (PoE) player with hundreds of hours under my belt, I can’t help but be excited about the new Tincture mods introduced in PoE 3.25. With each expansion, the developers continue to add depth and complexity to this amazing game.


In the upcoming Path of Exile update 3.25, known as “Settlers of Kalguur,” there’s an overhaul planned for the lesser-known yet somewhat popular tinctures, which were introduced in 3.24. This revamp is further enhanced by the addition of a new ascendancy named Warden, who maximizes their use in a manner reminiscent of the Pathfinder. However, it’s essential to clarify which specific tinctures are being updated and what adjustments have been made to their respective modifiers.

I’d like to share with you that the following mod descriptions in the table are derived from data mining sources, which means there’s a slim possibility they might not make it into the actual game.

Tincture modDescription
Stun Threshold Reduction{0}% reduced Enemy Stun Threshold with Melee Weapons
Chance to Bleed on Hit{0}% chance to cause Bleeding with Melee Weapons
Chance to Blind on Hit{0}% chance to Blind Enemies on Hit with Melee Weapons
Cannot Generate Toxicity Stacks Over TimeDoes not inflict Mana Burn over time
Toxicity Stacks Gained on HitInflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
Item Rarity per Toxicity (up to 100%){0}% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
All Damage Can FreezeAll Damage with Melee Weapons can Freeze
All Damage Can IgniteAll Damage with Melee Weapons can Ignite
All Damage Can PoisonAll Damage with Melee Weapons can Poison
All Damage Can ShockAll Damage with Melee Weapons can Shock
Always Stun Full Life EnemiesDamaging Melee Weapon Hits always Stun Enemies that are on Full Life
Apply Wither Stacks for 2 SecondsMelee Weapon Hits Inflict {0} Withered Debuffs for 2 seconds
Increased Item Rarity from Killed Monsters{0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks
Increased Bleeding Damage{0}% increased Damage with Bleeding from Melee Weapons
Increased Blind Effect{0}% increased Effect of Blind from Melee Weapons
Chance to Apply Grasping Vines{0}% chance to inflict a Grasping Vine on Melee Weapon Hit
Increased Block Chance if Stunned Recently+{0}% Chance to Block Attack Damage if you’ve Stunned an Enemy with a Melee Weapon Recently
Chance to Freeze{0}% chance to Freeze with Melee Weapons
Chance to Ignite{0}% chance to Ignite with Melee Weapons
Chance to Poison on Hit{0}% chance to Poison with Melee Weapons
Chance to Shock{0}% chance to Shock with Melee Weapons
Increased Chill Effect{0}% increased Effect of Chill from Melee Weapons
Create Consecrated Ground on Hit{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy with a Melee Weapon, lasting 8 seconds
Increased Critical Strike Chance{0}% increased Critical Strike Chance with Melee Weapons
Culling StrikeMelee Weapon Attacks have Culling Strike
Increased Elemental Damage{0}% increased Elemental Damage with Melee Weapons
Explode Enemies on KillKilling Blows with Melee Weapons have a {0}% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage
Increased Fire Damage Taken per Toxicity{0:+d} Fire Damage taken from Hits per Mana Burn
Gain Rare Monster Mod on KillKilling Blows with Melee Weapons against Rare Monsters have a {0}% chance to grant one of their Modifiers for 60 seconds
Gain Rage on Hitting Rare or Unique Enemies{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon
Gain Rage on HitGain {0} Rage on Melee Weapon Hit
Ignore Physical Damage ReductionMelee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction
Increased Ignite Damage{0}% increased Damage with Ignite from Melee Weapons
Instant Leech vs. Low Life Enemies{0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life
Life Leech on Overkill Damage{0}% of Overkill Damage with Melee Weapons is Leeched as Life
Increased Mana Regeneration if Shocked Recently{0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently
Melee SplashMelee Strike Skills deal Splash Damage to surrounding targets
Increased Melee Strike Range{0:+d} metre to Melee Strike Range
Additional Projectiles if Hit RecentlyAttacks with Melee Weapons fire an additional Projectile if you’ve been Hit Recently
Ignore Physical Damage ReductionMelee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction
Penetrate Elemental Resistances per ToxicityMelee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn
Phasing on Kill{0}% chance to gain Phasing for 4 seconds on Melee Weapon Kill
Increased Poison Damage{0}% increased Damage with Poison from Melee Weapons
Increased Cooldown Recovery Rate{0}% increased Cooldown Recovery Rate
Increased Tincture Mod Effect{0}% increased effect
Increased Tincture Toxicity Rate{0}% increased Mana Burn rate
Random Curse on Hit{0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit
Recover Life on KillRecover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon
Penetrate Chaos ResistanceMelee Weapon Damage Penetrates {0}% Chaos Resistance
Penetrate Cold ResistanceMelee Weapon Damage Penetrates {0}% Cold Resistance
Penetrate Fire ResistanceMelee Weapon Damage Penetrates {0}% Fire Resistance
Penetrate Lightning ResistanceMelee Weapon Damage Penetrates {0}% Lightning Resistance
Refresh Bleeding Duration{0}% chance to refresh Bleeding Duration on Melee Weapon Hit
Refresh Ignite Duration{0}% chance to refresh Ignite Duration on Melee Weapon Hit
Chance to Shatter on KillKilling Blows with Melee Weapons have {0}% chance to Shatter Enemies
Increased Shock Effect{0}% increased Effect of Shock from Melee Weapons
Steal Endurance Charges on Hit{0}% chance to Steal Endurance Charges on Hit with Melee Weapons
Steal Frenzy Charges on Hit{0}% chance to Steal Frenzy Charges on Hit with Melee Weapons
Steal Power Charges on Hit{0}% chance to Steal Power Charges on Hit with Melee Weapons
Increased Stun Duration{0}% increased Stun Duration with Melee Weapons
Increased Attack Speed{0}% increased Melee Weapon Attack Speed
Gain Mana on KillGain {0} Mana per Enemy Killed with Melee Weapons
Increased Critical Strike Multiplier{0:+d}% to Melee Weapon Critical Strike Multiplier
Damage Over Time Multiplier{0:+d}% to Damage over Time Multiplier with Melee Weapon Attacks
Increased Elemental Ailment Duration{0}% increased Duration of Elemental Ailments from Melee Weapon Attacks
Increased Flask Charges from Kills{0}% increased Flask Charges gained from Kills with Melee Weapons
Gain Life on HitGain {0} Life per Enemy Hit with Melee Weapons
Gain Life on KillGain {0} Life per Enemy Killed with Melee Weapons
Gain Mana on HitGain {0} Mana per Enemy Hit with Melee Weapons
Penetrate Elemental ResistancesMelee Weapon Damage Penetrates {0}% Elemental Resistances
Increased Damage vs. Low Life Enemies{0}% increased Melee Weapon Damage against Enemies that are on Low Life
Increased Bleeding Damage vs. Non-Bleeding EnemiesBleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage
Additional Critical Strike Chance vs. Full Life EnemiesMelee Weapons have {0:+d}% to Critical Strike Chance against Enemies that are on Full Life
Increased Poison Damage vs. Non-Poisoned EnemiesPoisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage
Chance to Avoid Ailments per Toxicity{0}% chance to Avoid Elemental Ailments per Mana Burn
Reduced Toxicity Decay Rate{0}% reduced Mana Burn Decay rate
Vaal Haste Buff Effect on Use{0}% increased Vaal Haste Buff Effect when used with a Melee Weapon
Increased Tincture Effect Duration{0}% increased Tincture Effect Duration when used with a Melee Weapon
Increased Toxicity per Tincture UseGain {0}% of a Mana Burn per Tincture used
Vaal Grace Buff Effect on Use{0}% increased Vaal Grace Buff Effect when used with a Melee Weapon

Best Tincture mods in PoE 3.25

Some of the highlights out of this huge list include:

  • Attacks with melee weapons fire an additional projectile if you’ve been hit recently – If you happen to be say, a block-based Molten Strike or Lightning Strike enjoyer, it might be well worth your time to run this.
  • Chance to inflict a Grasping Vine on hit – Slowing enemies is never a bad thing, and of course, if you’re hitting a lot, you’re in the money.
  • Melee weapon attacks have Culling Strike – A proven skill, it’s always appreciated taking enemies from low life to zero instantly.
  • Bleeding inflicted with melee weapons on non-bleeding enemies deals {0}% more damage – Combo with instant bleeds for a major damage increase.
  • {0}% chance to refresh Bleeding Duration on Melee Weapon Hit – Incredible damage potential for full bleed builds. It gets even better with uniques.

there are many more options to explore, and only through further testing can we determine which ones really shine.

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2024-07-26 22:49