As a long-time Path of Exile (PoE) player with hundreds of hours under my belt, I can’t help but be excited about the new Tincture mods introduced in PoE 3.25. With each expansion, the developers continue to add depth and complexity to this amazing game.
In the upcoming Path of Exile update 3.25, known as “Settlers of Kalguur,” there’s an overhaul planned for the lesser-known yet somewhat popular tinctures, which were introduced in 3.24. This revamp is further enhanced by the addition of a new ascendancy named Warden, who maximizes their use in a manner reminiscent of the Pathfinder. However, it’s essential to clarify which specific tinctures are being updated and what adjustments have been made to their respective modifiers.
I’d like to share with you that the following mod descriptions in the table are derived from data mining sources, which means there’s a slim possibility they might not make it into the actual game.
Tincture mod | Description |
---|---|
Stun Threshold Reduction | {0}% reduced Enemy Stun Threshold with Melee Weapons |
Chance to Bleed on Hit | {0}% chance to cause Bleeding with Melee Weapons |
Chance to Blind on Hit | {0}% chance to Blind Enemies on Hit with Melee Weapons |
Cannot Generate Toxicity Stacks Over Time | Does not inflict Mana Burn over time |
Toxicity Stacks Gained on Hit | Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon |
Item Rarity per Toxicity (up to 100%) | {0}% increased Rarity of Items found per Mana Burn, up to a maximum of 100% |
All Damage Can Freeze | All Damage with Melee Weapons can Freeze |
All Damage Can Ignite | All Damage with Melee Weapons can Ignite |
All Damage Can Poison | All Damage with Melee Weapons can Poison |
All Damage Can Shock | All Damage with Melee Weapons can Shock |
Always Stun Full Life Enemies | Damaging Melee Weapon Hits always Stun Enemies that are on Full Life |
Apply Wither Stacks for 2 Seconds | Melee Weapon Hits Inflict {0} Withered Debuffs for 2 seconds |
Increased Item Rarity from Killed Monsters | {0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks |
Increased Bleeding Damage | {0}% increased Damage with Bleeding from Melee Weapons |
Increased Blind Effect | {0}% increased Effect of Blind from Melee Weapons |
Chance to Apply Grasping Vines | {0}% chance to inflict a Grasping Vine on Melee Weapon Hit |
Increased Block Chance if Stunned Recently | +{0}% Chance to Block Attack Damage if you’ve Stunned an Enemy with a Melee Weapon Recently |
Chance to Freeze | {0}% chance to Freeze with Melee Weapons |
Chance to Ignite | {0}% chance to Ignite with Melee Weapons |
Chance to Poison on Hit | {0}% chance to Poison with Melee Weapons |
Chance to Shock | {0}% chance to Shock with Melee Weapons |
Increased Chill Effect | {0}% increased Effect of Chill from Melee Weapons |
Create Consecrated Ground on Hit | {0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy with a Melee Weapon, lasting 8 seconds |
Increased Critical Strike Chance | {0}% increased Critical Strike Chance with Melee Weapons |
Culling Strike | Melee Weapon Attacks have Culling Strike |
Increased Elemental Damage | {0}% increased Elemental Damage with Melee Weapons |
Explode Enemies on Kill | Killing Blows with Melee Weapons have a {0}% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage |
Increased Fire Damage Taken per Toxicity | {0:+d} Fire Damage taken from Hits per Mana Burn |
Gain Rare Monster Mod on Kill | Killing Blows with Melee Weapons against Rare Monsters have a {0}% chance to grant one of their Modifiers for 60 seconds |
Gain Rage on Hitting Rare or Unique Enemies | {0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon |
Gain Rage on Hit | Gain {0} Rage on Melee Weapon Hit |
Ignore Physical Damage Reduction | Melee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction |
Increased Ignite Damage | {0}% increased Damage with Ignite from Melee Weapons |
Instant Leech vs. Low Life Enemies | {0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life |
Life Leech on Overkill Damage | {0}% of Overkill Damage with Melee Weapons is Leeched as Life |
Increased Mana Regeneration if Shocked Recently | {0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently |
Melee Splash | Melee Strike Skills deal Splash Damage to surrounding targets |
Increased Melee Strike Range | {0:+d} metre to Melee Strike Range |
Additional Projectiles if Hit Recently | Attacks with Melee Weapons fire an additional Projectile if you’ve been Hit Recently |
Ignore Physical Damage Reduction | Melee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction |
Penetrate Elemental Resistances per Toxicity | Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn |
Phasing on Kill | {0}% chance to gain Phasing for 4 seconds on Melee Weapon Kill |
Increased Poison Damage | {0}% increased Damage with Poison from Melee Weapons |
Increased Cooldown Recovery Rate | {0}% increased Cooldown Recovery Rate |
Increased Tincture Mod Effect | {0}% increased effect |
Increased Tincture Toxicity Rate | {0}% increased Mana Burn rate |
Random Curse on Hit | {0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit |
Recover Life on Kill | Recover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon |
Penetrate Chaos Resistance | Melee Weapon Damage Penetrates {0}% Chaos Resistance |
Penetrate Cold Resistance | Melee Weapon Damage Penetrates {0}% Cold Resistance |
Penetrate Fire Resistance | Melee Weapon Damage Penetrates {0}% Fire Resistance |
Penetrate Lightning Resistance | Melee Weapon Damage Penetrates {0}% Lightning Resistance |
Refresh Bleeding Duration | {0}% chance to refresh Bleeding Duration on Melee Weapon Hit |
Refresh Ignite Duration | {0}% chance to refresh Ignite Duration on Melee Weapon Hit |
Chance to Shatter on Kill | Killing Blows with Melee Weapons have {0}% chance to Shatter Enemies |
Increased Shock Effect | {0}% increased Effect of Shock from Melee Weapons |
Steal Endurance Charges on Hit | {0}% chance to Steal Endurance Charges on Hit with Melee Weapons |
Steal Frenzy Charges on Hit | {0}% chance to Steal Frenzy Charges on Hit with Melee Weapons |
Steal Power Charges on Hit | {0}% chance to Steal Power Charges on Hit with Melee Weapons |
Increased Stun Duration | {0}% increased Stun Duration with Melee Weapons |
Increased Attack Speed | {0}% increased Melee Weapon Attack Speed |
Gain Mana on Kill | Gain {0} Mana per Enemy Killed with Melee Weapons |
Increased Critical Strike Multiplier | {0:+d}% to Melee Weapon Critical Strike Multiplier |
Damage Over Time Multiplier | {0:+d}% to Damage over Time Multiplier with Melee Weapon Attacks |
Increased Elemental Ailment Duration | {0}% increased Duration of Elemental Ailments from Melee Weapon Attacks |
Increased Flask Charges from Kills | {0}% increased Flask Charges gained from Kills with Melee Weapons |
Gain Life on Hit | Gain {0} Life per Enemy Hit with Melee Weapons |
Gain Life on Kill | Gain {0} Life per Enemy Killed with Melee Weapons |
Gain Mana on Hit | Gain {0} Mana per Enemy Hit with Melee Weapons |
Penetrate Elemental Resistances | Melee Weapon Damage Penetrates {0}% Elemental Resistances |
Increased Damage vs. Low Life Enemies | {0}% increased Melee Weapon Damage against Enemies that are on Low Life |
Increased Bleeding Damage vs. Non-Bleeding Enemies | Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage |
Additional Critical Strike Chance vs. Full Life Enemies | Melee Weapons have {0:+d}% to Critical Strike Chance against Enemies that are on Full Life |
Increased Poison Damage vs. Non-Poisoned Enemies | Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage |
Chance to Avoid Ailments per Toxicity | {0}% chance to Avoid Elemental Ailments per Mana Burn |
Reduced Toxicity Decay Rate | {0}% reduced Mana Burn Decay rate |
Vaal Haste Buff Effect on Use | {0}% increased Vaal Haste Buff Effect when used with a Melee Weapon |
Increased Tincture Effect Duration | {0}% increased Tincture Effect Duration when used with a Melee Weapon |
Increased Toxicity per Tincture Use | Gain {0}% of a Mana Burn per Tincture used |
Vaal Grace Buff Effect on Use | {0}% increased Vaal Grace Buff Effect when used with a Melee Weapon |
Best Tincture mods in PoE 3.25
Some of the highlights out of this huge list include:
- Attacks with melee weapons fire an additional projectile if you’ve been hit recently – If you happen to be say, a block-based Molten Strike or Lightning Strike enjoyer, it might be well worth your time to run this.
- Chance to inflict a Grasping Vine on hit – Slowing enemies is never a bad thing, and of course, if you’re hitting a lot, you’re in the money.
- Melee weapon attacks have Culling Strike – A proven skill, it’s always appreciated taking enemies from low life to zero instantly.
- Bleeding inflicted with melee weapons on non-bleeding enemies deals {0}% more damage – Combo with instant bleeds for a major damage increase.
- {0}% chance to refresh Bleeding Duration on Melee Weapon Hit – Incredible damage potential for full bleed builds. It gets even better with uniques.
there are many more options to explore, and only through further testing can we determine which ones really shine.
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2024-07-26 22:49