As a seasoned gamer with countless hours spent delving into the depths of various RPGs and action-packed adventures, I have come across my fair share of challenging dungeon designs. However, none have left me as perplexed and frustrated as the dungeons in Last Epoch.
In the intricacies of Last Epoch, gamers have unearthed a contentious decision made by the developers that has sparked intense debate among the player base. Let’s dive into the turmoil surrounding the game’s dungeon design.
I’m not on board with every complaint on the sub, but there is one design decision that honestly baffles me. Those “fuck you” walls
byu/Pandarandr1st inLastEpoch
Summary
- The dungeons in Last Epoch receive mixed reviews, with some players loving the challenge while others find them overwhelming.
- Players express frustration with the excessive backtracking and maze-like design of the dungeons, claiming they hinder the gameplay experience.
- Suggestions for improvement vary from removing obstacles to a complete overhaul of dungeon mechanics.
The Dungeon Dilemma
In a passionate exchange of views, Pandarandr1st’s post ignites debate among Last Epoch players over the controversial “fuck you” walls found in the game’s dungeons. Players such as Theio666 voiced their frustration with the level design, sharing that the requirement to backtrack for essential items results in unnecessary hassle and negatively influences their gaming experience.
Abyss of Farming
Revolutionary_Boot_4 brings a humorous perspective to the conversation, describing dungeons as a bottomless pit with farming for resources turning into a weary and unfulfilling journey through darkness.
Repetitive Repetition
I’ve noticed how differently the most challenging dungeons, or “most dopamine,” compare to the captivating monoliths in this game. The repetitive nature of these dungeons leaves many players, including myself, feeling a sense of dread. This sentiment is reflected in countless comments from the community, expressing disappointment over lackluster design elements that make dungeon runs feel unengaging and unfulfilling.
Time-Wasting Labyrinths
SarSlays directly voices her criticism towards the three dungeons, pointing out that they fail to provide significant rewards or engaging challenges for players, making them feel more like tedious tasks rather than enjoyable distractions. This perspective is shared by many others.
All 3 dungeons fucking suck and are designed to waste your time for absolutely no reason.
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2024-07-23 16:58