As a seasoned detective with decades of experience under my belt, I’ve seen it all – the good, the bad, and the downright bizarre. But nothing quite compares to the twisted tale that unfolded in Nobody Wants to Die.
In the newest release, “Nobody Wants to Die,” we explore the concept of a Cyberpunk universe with unique twists: crime scene investigation and immortality. I’ll guide you through each of the game’s four endings and all the evidence board puzzles, but be warned, there are significant spoilers ahead.
All Endings in Nobody Wants to Die, Explained
In “Nobody Wants to Die,” the game offers four distinct endings, emphasizing that the player’s choices significantly influence the storyline. Pay close attention to the following critical moments:
Icarus Lounge
Choosing whether or not to shoot the dead rich guy in the head. Very sportsmanlike.
After leaving the most bizarrely opulent secret room I’ve encountered, pondering whether to close the door behind me.
Conversation with Sara
Accusing either ‘The Murderer’ or Green of being behind everything.
In the climactic showdown, you must decide whether to shoot Jane Salma (or Sara, depending on your preferred conclusion) in two alternate endings. In the first pair of endings, if you opt for Ending #1 and Ending #2, you’ll find yourself prone on the ground, leaving you with the option to fire at Jane Salma from behind. However, if you prefer Ending #3 and Ending #4, you’ll engage in conversation with Jane Salma while standing up, forcing you to make a choice between pulling the trigger or abandoning your gun.
Ending #1 – The Sort of Bad Ending
Ending number one has its flaws, but it’s far from ideal. Sara will be deeply disappointed that you’ve caused harm to her physically, yet luckily, the Murderer failed to escape with the crime unpunished. To bring about this outcome, you need to make certain decisions.
- Do NOT shoot the dead rich guy in the head.
- Do NOT close the door in Green’s Apartment.
- Select ‘The Murderer’ in the conversation with Sara.
- DO shoot the Murderer/Jane Salma.
Ending #2 – The Not Great Not Terrible Ending
I would go with a slightly different outcome in this scenario. Instead of keeping Jane Salma captive, I’d let her go free. It won’t change the fact that I’m in trouble, but at least Sara has a shot at recovering her own body. Here are your options.
- Do NOT shoot the dead rich guy in the head.
- Do NOT close the door in Green’s Apartment.
- Select ‘The Murderer’ in the conversation with Sara.
- Do NOT shoot the Murderer/Jane Salma.
Ending #3 – The Worst Ending
In this outcome, you unfortunately meet a poor ending by taking Jane Salma’s life. Sadly, Sara doesn’t get an opportunity for a do-over like she does in Ending 1 and Ending 2. Furthermore, you don’t fully process or resolve the events that have transpired, leaving things unaddressed and disappointing overall.
- DO shoot the dead rich guy in the head.
- DO close the door in Green’s Apartment.
- Select ‘Green’ in the conversation with Sara.
- DO shoot the Murderer/Jana Salma.
Ending #4 – The Good (?) Ending
If you choose this path, you may come to the “redemption” ending, where you acknowledge your own eccentricities and find closure for your inner struggles. Sara will be looked after as she is in Ending 1 and 2. Unfortunately, the outcome is not favorable for you. To reach this ending, follow these decisions.
- DO shoot the dead rich guy in the head.
- DO close the door in Green’s Apartment.
- Select ‘Green’ in the conversation with Sara.
- Throw away your gun when confronted by Jane Salma.
All Evidence Board Puzzle Solutions in Nobody Wants to Die
In Nobody Wants to Die, the Evidence Boards are unique parts that encourage deep thought. However, the answers aren’t always immediately obvious. Here, I will reveal the accurate connections for all three Evidence Boards found within the game.
As a passionate player, I’d express it this way: I’ll label each question first, then indicate the required piece of evidence to move on. Keep in mind that some boards might have dialogue that needs to conclude before new options become available, so if you encounter a missing element, just give it some time.
Evidence Board #1
In order to complete this evidence board, you’ll need to make the following connections.
Question | Evidence |
---|---|
Sara’s Doubts | Wound |
Bloody Trail | Beating |
Culprit and Motive | Commemorative Watch |
Sentimental Farewell | Green’s Journal |
Cause of Death | Dead Ichorite |
Final Death | Toxicology Report |
Home Stretch | Bottle |
Evidence Board #2
On the second board, there are many more possibilities, and some of the connections between them are quite succinct. Here’s how to proceed.
Question | Evidence |
---|---|
Vanishing Points | Serpent Symbol |
Slippery Track | Toxicology of Icarus |
A Deadly Weave | Green’s Last Letter |
Next Step | Agent Dean |
The Drink Motive | Technical Plans |
Unclear Plans | Travis Kolette |
Evidence Board #3
Instead of our cozy and functional midtown apartment for this last presentation board, we now have a sterile and cramped space akin to an underground slum’s dwelling. Here lies the resolution to this project.
Question | Evidence |
---|---|
The Meaning of Intrigue | Redroom’s Bigwigs |
System Injury | Icarus Lounge |
Politics Per Se | Green’s Plans |
Taking Over The Body | Transfer Machine |
Ex Machina | Salma’s Recorder |
Tormented Soul | Monitoring Recordings |
Necessary Death | Ouroboroi |
Oracle | Green’s Shadow |
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2024-07-22 15:51