Harbinger Boss Problems in Last Epoch – Is the Design Flawed?

As a dedicated player of Last Epoch with countless hours invested in mastering various builds and strategies, I can’t help but share Sage2050’s sentiment regarding the Harbinger boss design. The frustration of being halted in our progression to empowered monoliths due to this particular boss is both disappointing and disheartening.


In Last Epoch, some players are expressing their disappointment over the Harbinger boss obstructing their advancement. They believe the boss’s design is faulty and negatively impacts their experience.

Harbinger boss from progressing to empowered monos – this is bad design
byu/Sage2050 inLastEpoch

Summary

  • Players find Harbinger boss design limiting progress
  • Challenges in defeating Harbinger boss raise gameplay concerns
  • Suggestions to improve boss encounter dynamics

Player Struggles with Harbinger

Sage2050 grew annoyed as their character encountered difficulties fighting the Harbinger boss, even though they had defeated other bosses with ease. The monoliths obstructing progress were a significant challenge, and they lamented that they couldn’t reset timelines or select which boss to face next.

Community Reactions

Some people proposed solutions by suggesting new building plans or tactics to tackle the issue. Meanwhile, others voiced concerns over the game’s balance and argued for adjustments that would provide a fairer gameplay experience.

Empowering the Harbingers

A few players suggested that Harbingers should only appear in stronger monoliths, making the experience more difficult for seasoned adventurers.

In Last Epoch, the talk brought out various perspectives on the game’s challenge level, advancement, and structure, igniting passionate discussions among players.

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2024-07-21 09:58