
Manor Lords has totally grabbed me since it came out in early access – it’s just so detailed and strategic! I saw this player on Reddit, unmuntun, share an updated resource guide that works with the newest patch, 0.8.050, and it’s awesome. Basically, it breaks down how to manage everything in the game, which can be pretty complex when you’re trying to build up your medieval town. A lot of us are really loving it and finding it super helpful, but some people are questioning a few of the changes, and it’s led to a really interesting discussion about where the game is heading and how things work.
I updated my resource flowchart for the recent major patch (0.8.050)
byu/unmuntun inManorLords
Summary
- The updated flowchart presents a user-friendly view of resource management in Manor Lords, making it easier for players to understand interdependencies.
- Many players praised the chart as a fantastic resource that could be officially integrated into the game.
- Some players expressed concerns over recent game changes, questioning the value of certain mechanics and the overall trajectory of the game.
- Overall, the response was a mixed bag of appreciation for the flowchart and skepticism regarding game shifts.
Flowchart Features That Players Love
A flowchart created by unmuntun has become incredibly helpful for Manor Lords players trying to understand how resources work. It clearly shows how different resources connect, and players are loving it. One user said, “This is great! I didn’t realize the baker doubled bread production!” – perfectly illustrating how useful the chart is.
Lots of players praised how well the information was put together, with one suggesting it could even be added to the game itself, perhaps on the loading screen. This shows people found the chart really helpful and think it would make the game easier to understand and more enjoyable if it was built in.
The game’s easy-to-use design, including a dark mode, shows the creators really considered what players want in both how it looks and how it works. Players are excited and are already suggesting improvements, like details about pricing and how long things take to make, which shows they see a lot of potential in the game.
The Pointers of Concern
Most players have reacted very positively to the new flowchart, but some are worried about the future direction of the game. One player pointed out that if you can only make sausages from one type of meat, what’s the point of having multiple types? This highlights a bigger concern: is the game becoming too simple, or are they sacrificing the depth that longtime fans enjoy?
Players also voiced concerns about how easy certain game features were to use, and one commented that they weren’t happy with the game’s recent direction. This frustration seemed to be caused by changes to how materials are made – specifically, replacing cloaks with more general clothing options. This feedback highlights the challenge developers face: keeping the game fresh for new players while still satisfying longtime fans.
Players are increasingly worried about what Manor Lords is becoming with each new update. A key concern is finding the right balance between making the game easy to use and preserving the challenging complexity that originally drew people in. Changes to how resources are gathered aren’t just impacting gameplay; they’re forcing players to question whether their long-term strategies will still work, causing some frustration about the game’s future.
Community Spirit and Suggestions
The friendly and supportive interactions among players on this subreddit demonstrate how passionate and involved the Manor Lords community is. Many people used a recent chart as a chance to suggest improvements, and even shared playful details – one player jokingly pointed out the missing pork icon needed for sausage production. This shows they’re not just focused on minor details, but genuinely want to help make the game even better.
Players have also been reminiscing about old-fashioned resource charts, wishing for something like the fold-out guides they used to love as kids – guides that felt like discovering a hidden treasure. This brings back memories of simpler game designs and suggests players want it to be easier to find important information.
I’ve been reading the feedback, and it’s awesome to see so many players wanting more detail in the game! A lot of us are really hoping to see things like selling prices and production times added – basically, more charts and ways to manage our resources. Someone even said they’d love to know how much things sell for, and I totally agree! It would make the game feel so much more complete and really let us dive into the strategy side of things. It’s cool to see the developers listening and considering these ideas!
Players are enthusiastically sharing thoughts and suggestions, showing a healthy community where everyone cares about improving the game. This creative exchange not only builds stronger relationships between players but also gives developers helpful feedback.
The positive reaction to the new resource flowchart, alongside discussions about recent game updates, really shows how passionate the Manor Lords community is. The flowchart helps players understand the game’s complex resource system and plan their strategies, while the debates about gameplay keep things lively and help the community grow. Players clearly love Manor Lords and want to see it improve while still keeping what makes it special. The game’s future will be built on the creative ideas and feedback of its players, who are actively helping to shape the game’s universe and find the right balance between new features and established gameplay.
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2026-02-01 09:44