Fantasy Life i version 2.0.4 brings in Snoozaland fixes and adjustments to armor items

Level-5 has released update 2.0.4 for Fantasy Life i: The Girl Who Steals Time on all platforms. This update fixes problems players were experiencing in Snoozaland, as well as specific issues on Nintendo Switch versions 1 and 2.

The latest update is now available on all platforms. It includes changes to items available at Don’s Dreamy Deals, fixes control problems in Snoozaland that happened in certain situations, and other improvements.

Looking for help with Fantasy Life i? You’ll find all our guides here, and you can read my article about the game on Nintendo Switch, Steam Deck, and ROG Ally here. I also gave the game a perfect 10/10 score in my review, which you can find here. Fantasy Life i: The Girl Who Steals Time is currently available on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, PlayStation 4, Nintendo Switch, and PC (Steam).

The Fantasy Life i version 2.0.4 update details are below:

Fantasy Life i version 2.0.4 update patch notes

Update 2.0.4 is now released for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Steam. It became available on January 13th (Japan Standard Time).

Just a heads-up, the update might not hit everyone at exactly the same time. It could take a little longer to show up depending on what device you’re using and where you are. But it’s coming, and I’m super excited to get my hands on it!

Feature Additions/Adjustments

Adjusted Remake Settings for Armor

  • Adjusted Version 2.0.0 armor items exchangeable at Don’s Dreamy Deals to allow Remake.

Bug Fixes

  • We fixed a bug in Snoozaland where the game controls would sometimes stop working if you touched a collectible item right as a special effect finished. This effect is activated when you interact with a Drowsy Mimic during the “Bam Headbang Dream” sequence.

Only for Switch 2 and Switch

These issues have already been fixed in the PS5  / PS4 / Xbox / Steam versions.

  • We fixed a problem in Snoozaland where items wouldn’t always show up correctly in multiplayer games after completing alchemy with an Alchemy Robot while riding Skelegon.

  • We fixed a problem in the Snoozaland multiplayer mission, “Trimming the Divine Beard.” Guests were unable to move into the boss area if the host player had the Woodcutter Life and the group tried to enter together. Now, everyone should be able to progress.

  • We fixed a problem in the Snoozaland tutorial where players could get stuck if the in-game time changed before they beat the first group of enemies, the Tropic Toads. This prevented them from moving forward. Now, players should be able to progress normally even if the time changes during that part of the tutorial.

  • We fixed a bug in the Snoozaland tutorial where getting hit by an enemy right after opening a supply box could stop you from continuing. Now, the tutorial should flow smoothly even if that happens.

  • We fixed a problem where crafting would occasionally begin automatically when you returned to Base Camp after gathering items in the “Bam Headbang Dream” sequence. This sequence was triggered by interacting with a Drowsy Mimic in Snoozaland. The issue sometimes occurred without properly switching Lives first.

  • I was so relieved to hear the developers fixed that weird bug in Snoozaland! Basically, if you started the tutorial in multiplayer a certain way, it could mess up your progress and actually stop you from continuing in Snoozaland later on. Glad that’s sorted now – I was worried I’d get stuck!

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2026-01-13 09:57