5 Improvements We Want to See in The Elder Scrolls 4: Oblivion Remake

It appears that a remake of The Elder Scrolls 4: Oblivion might be imminently released, with all indications pointing towards Virtuos developing it using Unreal Engine 5. This potential reimagining of the 2006 classic is rumored to be simultaneously announced and launched at the end of this month. Given the prestige of The Elder Scrolls franchise and Oblivion as a game, there’s an evidently high level of anticipation surrounding the remake, despite no official confirmation. Needless to say, we are among those eagerly awaiting its arrival too.

Specifically, there’s much anticipation for an updated and refined edition of the highly acclaimed open-world action RPG classic, “The Elder Scrolls IV: Oblivion.” Despite its dated appearance in certain aspects, the game continues to be a standout choice among gamers. The prospect of a remake that smooths out those rough edges and brings the entire game up to contemporary standards while preserving its key fundamental strengths is certainly intriguing. In this discussion, we’ll explore several potential enhancements we’d like to see in the proposed remake.

VISUALS AND TECH

To begin, we’ll discuss the expected enhancements in the remake of a 20-year-old game. Visual and technical upgrades are undoubtedly part of the package, as hinted by what we’ve seen and heard about the Oblivion remake so far. However, the real question lies in how substantial these improvements will be, given that this is one of the areas where Oblivion has historically struggled. This isn’t just a reflection of the aging of the original game, but also because, let’s face it, even when it was first released, Oblivion, like many Bethesda Game Studios titles, was quite rough around the edges and had its fair share of jankiness.

As a gaming enthusiast, I’ve been eagerly anticipating the rumored remake of this classic game. The original version, with its outdated visuals and over-the-top bloom effects (let’s face it, they were a bit much), had its fair share of technical issues – bugs, glitches, even some game-breaking ones typical of Bethesda Game Studios. I’m crossing my fingers that the remake will address these issues comprehensively. Now, I’m not expecting it to be a visual masterpiece by 2025 standards, but I’d be shocked if they didn’t showcase some significant visual improvements. Fingers crossed for a smoother, more polished gaming experience!

SEAMLESS MAP

Discussing potential enhancements for the game Oblivion, a smooth and continuous map would be appreciated by Elder Scrolls fans, although it might appear a bit impractical considering the developer’s past work. In 2006, when the game was first released, a completely seamless open world like Cyrodil wasn’t particularly missed because fully seamless maps were quite rare back then. Since the map was divided into several distinct instances that were joined with loading screens, it didn’t really stand out as a significant issue at the time.

It’s clear now, and for quite some time, that seamless open worlds are standard in gaming. However, Bethesda Game Studios RPGs seem oblivious to this trend, sticking to their traditional ways (which can be frustrating). Interestingly, the rumored remake of Oblivion isn’t being developed by Bethesda Game Studios, but by Virtuos, who are said to have remade the game using Unreal Engine 5 and reusing many original assets. If this is indeed true, it presents a potential chance for Bethesda to finally adopt the open-world trend and transform Oblivion’s map into what many believe it should have been in the first place.

BETTER DUNGEONS

In the potential remake of “Oblivion,” there are numerous areas for enhancement beyond simply merging the open world into a seamless expanse. For example, the original game’s dungeons, which were arguably its most significant flaws, could use some thoughtful upgrades. The dungeons were procedurally generated, leading to inconsistencies and repetitiveness. Additionally, the Oblivion Gates, crucial points in the game, were randomly chosen from a limited number of layout templates, quickly growing monotonous. These aspects of the game needed improvement.

As a gamer, I’m not holding my breath for the Oblivion remake to totally redesign every dungeon from scratch – truth be told, I’m not even certain if it will be that extensive an upgrade. But what I am hoping for is some focused enhancements. For instance, scrapping procedural generation and replacing it with handcrafted dungeons would make exploration so much more enticing. It’d be a real pity to let such an opportunity slip by.

IMPROVED COMBAT

As a passionate gamer, I’ve always felt that combat has never been Bethesda Game Studios’ forte, especially when it comes to The Elder Scrolls series, like Oblivion. In all honesty, the combat system in Oblivion often felt more like a jankfest – movements and animations were floaty, hit detection was unreliable, AI was spotty, and various other issues combined to create an overall experience that felt disappointingly lightweight and underwhelming. If I were to dream about a potential remake of this classic game, the combat system would undoubtedly be one of the first aspects I’d suggest they focus on improving, as it’s a crucial element for any RPG.

It’s promising to hear that there might be some significant changes coming from rumored developer Virtuos for the Oblivion remake. If accurate, these updates could include a revamped stamina system inspired by the Souls series, along with enhanced blocking and archery mechanics, among other improvements. Here’s hoping these adjustments truly make a positive impact on the gameplay, as they could significantly improve the combat experience overall. While we don’t anticipate the combat becoming one of the game’s main attractions, it would be disheartening to see the flaws carried over without addressing them.

FINETUNED PROGRESSION

Today, The Elder Scrolls 4: Oblivion is still considered one of the greatest RPGs ever crafted, a title it truly earns. Given its exceptional status, it’s unlikely that such a game would have significant flaws in its advancement and customization systems. However, there’s always potential for enhancement, and we anticipate minor adjustments if the remake indeed becomes a reality.

In essence, it’s anticipated that the remake will make it harder for players to disrupt the game’s progression as they could in the original version, especially if they had invested considerable time into the game. However, we don’t intend or desire to eliminate entirely this aspect of the game, as there’s a certain allure to RPGs that allow such freedom. Nevertheless, this remake offers an excellent opportunity for Virtuos and Bethesda to address and rectify the more significant balance issues that hinder the progression systems, and we expect them to seize this chance.

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2025-04-21 07:42