10 Hilarious Red Dead Redemption Moments That Will Keep You Laughing After 15 Years

The games Red Dead Redemption and its sequel can generally be considered as thought-provoking titles. These masterfully crafted adaptations of the traditional Western genre carry sharp wit and incisive commentary on American history, society, and mindsets, making them some of the most scathing critiques embedded within a video game. Moreover, they are not only exceptional dramas but also introduce memorable characters that linger in your memory long after the final credits.

In a commendable fashion, the duo of Red Dead Redemption games never fail to be uproariously funny. The dialogue between characters is second to none, and the flexibility of their sandbox engine allows for a wealth of slapstick and physical humor that’s hard to beat. Here are ten hilarious moments from Red Dead Redemption 1 and 2, whether you’re playing it for the first time or the fifteenth, that are sure to still bring a smile to your face.

10. Uncle Tells John Off

Even A Broken Clock

Uncle is often considered the most humorous character in “Red Dead,” primarily due to his habitual freeloading. He seems to tag along with the gang, reaping benefits from their perils and hard work while providing nothing of his own. Furthermore, he plays the role of a melodramatic figure, frequently feigning severe back pain, which he describes as a constant, catastrophic, and life-threatening condition – though it’s actually just an old-fashioned term for a simple backache.

Nevertheless, Uncle sometimes demonstrates a keen ability to discern character, most notably after John purchases his land at Beecher’s Hope. He criticizes John’s overly optimistic outlook, labeling him as hopeless, and imitates John’s plea to Abigail for another chance: “Oh, dearest Abigail. I’ve reformed…live with me in a shack that I wouldn’t even ask my greatest adversary to use as a toilet.

9. Dutch’s Leap Of Faith

A Brilliant Character Moment

Regarding characters from the RDR series, Dutch van der Linde is among the most exceptional. He’s a character filled with bluster, hiding his personal shortcomings behind stirring speeches, bravado in crime, and grandiose ideas that never materialize. One of Dutch’s favorite tactics, when finding himself near a precipice (which happens quite frequently), is to start one of his lengthy sermons: “You can’t resist change, you can’t resist nature, you can’t resist gravity,” followed by a jump off the edge.

In the game RDR2, this incredibly cunning yet foolish tactic aids Dutch and Arthur in evading their pursuers. However, it serves as a clear reflection of Dutch’s personality: his propensity for poor planning, despite his claims of possessing an intricate strategy, often lands him in trouble. Remarkably, this becomes Dutch’s last words in RDR1.

8. MacDougal’s Unaware Self-Awareness

Undead Nightmare Is A Work Of Comic Genius

The most remarkable aspect of the original “Red Dead Redemption” was its ability to balance a serious narrative with humor, and this is particularly evident in its “Undead Nightmare” expansion pack, where it transforms into a late-night drive-in flick, featuring zombies, chupacabras, and a grumpy Bigfoot. In this hilariously offbeat DLC, MacDougal’s ironic demise stands out as one of the funniest moments in the entire series.

In the world of this game, it’s clear that Professor Harold MacDougal stands out as particularly despicable due to his open racism towards the native people of West Elizabeth. In the game Undead Nightmare, his prejudiced actions catch up with him when, naively, he plans to venture down an isolated street, only to be attacked and devoured by a zombified character named Nastas, whom he often harassed.

7. “Deadalus & Son” Is One Of Red Dead’s Most Memorable Strangers Missions

Ill-Fated Flight

In “Red Dead,” some amusing scenes stem from the dialogue or characters, while others are purely physical humor. One of the most remarkable instances is found in a peculiar side mission in “RDR1” titled “Deadalus and Son.” While traversing, your character, John, encounters an eccentric man named Charles Kinnear who requests your assistance in gathering materials for his flying contraption. As the player, you’re tasked with scouring the environment for beaver furs, feathers, and red sage before returning them to Kinnear.

In a stunning, fleeting instant, Kinnear completes his invention and seems to conquer gravity – only for everything to collapse, literally, just as quickly. Despite the sense of sympathy you might feel, it’s clear that his predicament was self-inflicted.

6. Arthur & John Quit Smoking

Non-Verbal Communication

As a gamer, I’d say one of the standout aspects of Red Dead Redemption 2 is the dynamic between Arthur and John. It’s a bit like a worn-out mentor trying to guide a reckless protégé, but somehow they always seem to cross paths. With Dutch gone off the deep end and the rest of the gang either blindly following or too entangled to intervene, it feels like we’re the only sane ones left in this wild west world.

On several occasions, they would chat about this matter, at one point, with a loaded cart of explosives nearby. John handed Arthur a cigarette, moved to light it, then both looked towards the cart, glanced back towards the flame, and then away as Arthur tossed the cigarette aside. Despite its simplicity, this brief instance was teeming with depth and character that made it hard not to chuckle.

5. RDR2’s Greet-Greet-Antagonize Lines Are Comedic Genius

“You Got A Kind Face… Kind I’d Like To Punch!”

As a gamer, I’ve discovered that there’s a knack to comedy in games like Red Dead Redemption 2 (RDR2). It’s all about the Rule of Threes – three parts make things funnier, and the third one is usually the punchline. This rule is brilliantly applied in RDR2’s dialogue system. When I interact with NPCs, I can choose to greet them or antagonize them, and if I pick multiple options consecutively, the conversation flows naturally. But it’s when I go for the greet-greet-antagonize combo that the funniest lines come out!

Essentially, Arthur greets an NPC, offers them a compliment followed by a sharp critique disguised as praise. One well-known example is when Arthur tells a passerby, “You have a friendly face… the kind I enjoy hitting!

4. RDR2’s Bizarre Dialogue System Creates Its Own Comedy

“OK Then”

Occasionally, the dialogue in RDR2 can produce unexpected, nonsensical conversations because its writing is so good. The interactions between Arthur and NPCs may occasionally be tone-deaf, particularly at camp. For instance, after her husband’s death, Sadie might share her feelings with Arthur, or Abigail could express concerns about Jack and John. Despite their heartfelt discussions, Arthur might respond with a cheerful, “See you later!” which seems out of place in the conversation.

It’s so odd and unanticipated that it’s tough not to chuckle – it seems like Arthur might be attempting to escape a tricky discussion he isn’t ready for. These instances may not be deliberate, but their unexpected nature just makes them more amusing.

3. RDR2’s Wonky Physics Create Lots Of Physical Comedy

Arthur Takes Flight

Despite the intricate details of the horses in Red Dead Redemption 2, there are significant issues with the riding physics that can be quite frustrating. One notable problem is that horses tend to overreact to even the slightest bumps on the road. Whether it’s a pebble, a bird, or some trash, if your horse encounters any of these obstacles, it’s likely you’ll end up tumbling off your steed, somersaulting through the air, and landing hard in the dirt.

The humor in this case arises from its unpredictability, much like those unexpected crashes in games such as Red Dead Redemption 2. These sudden mishaps can happen so swiftly, you might not even notice the cause since they’re often flattened by your horse’s hooves. The game’s stunning realism and beauty only serve to magnify these jarring moments, adding an element of physical comedy to the experience.

2. Arthur & Lenny’s Night On The Town

“Lennay!”

Leaving out a notable moment from Red Dead Redemption 2 would be quite oversight not to, especially considering the hilarity surrounding Arthur and Lenny’s boisterous behavior while intoxicated. One of the game’s most standout scenes features these two: they venture out for what they believe will be a peaceful evening in Valentine to soothe Lenny after learning about Micah’s arrest. However, things quickly spiral out of control as they overindulge in alcohol. Arthur eventually misplaces Lenny within the bar and must stumble through each room, calling out his name with an exaggerated twang as he searches for him while also under the influence.

This scene is packed with amusing moments! For instance, Lenny attempting to balance a shot glass on his head, Arthur battling to maintain his footing while relieving himself, and everyone else in the saloon seeming to bear Lenny’s face. However, my most cherished moment arrives when Arthur instigates a fight with another group of patrons, but just as you expect chaos, the scene abruptly shifts to them line dancing on top of the bar instead!

1. The Funniest RDR2 Moments Are Created By Players Like You

Boundless Creativity

Indeed, some of the most amusing instances in Red Dead Redemption are actually created by players themselves. These moments can stem from exploiting in-game mechanics, such as drinking an excessive amount of Hair Tonics to grow an extraordinarily long beard during a cutscene – something I found particularly hilarious. Or they might be the result of ingenious mods. Regardless of their origin, these funny moments are largely due to player ingenuity rather than the game’s script or coding.

Prominent features also involve gamers customizing RDR2’s horses for excessive, erratic speed, or devising original and amusing methods to disrupt a clandestine Klan gathering in the woods. The genuine delight in Red Dead Redemption 2 arises when players utilize the tools provided by the game, and then explore unusual ways to employ them.

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2025-05-20 02:51