It could be quite astonishing to learn that numerous video games from the 16-bit era, given their early place in gaming history, often contain Easter eggs nodding towards previous installments in their series or other games by the same developer. Some of these hidden secrets are intricately concealed, and it’s known that one took years to uncover.
Back in the ’90s, as a devoted SNES enthusiast, I’m certain that many of us were unaware of the hidden gems that lay undiscovered within our favorite games. The internet was still in its infancy, and if it was accessible at all, we had to patiently wait for it to unveil these secrets to the gaming community. It’s possible that even those who played SNES Games during that era might not have come across these Easter eggs.
Super Mario RPG Was the Original Super Smash Bros.
Super Mario RPG: Legend of the Seven Stars isn’t simply a game; it boasts an impressive collection of Easter eggs and serves as one of Nintendo’s early ventures in incorporating characters from various first-party franchises, despite being developed by SquareSoft (later known as Square Enix), an external developer.
After the player brings Geno into their team, they have the option of lodging at the Rose Town Inn. Here, you might spot Link from The Legend of Zelda dozing off in a neighboring bed. Later in the game, if you revisit Mushroom Kingdom Castle, you’ll find Samus from Metroid taking a rest too. These characters were retained in the remake of Super Mario RPG for Nintendo Switch.
Nintendo Let Players Listen to a Remixed Version of the NES Tracks
In no time at all, the music from the Super Mario Bros. series became instantly recognizable, despite being created using the basic hardware of the NES. When Super Mario World arrived, Nintendo aimed to demonstrate the capabilities of their upgraded system, leading to a completely new soundtrack. Yet, there’s a secret nod to the original game hidden within Super Mario World.
Once a player finishes exploring the hidden Star Worlds, they’ll gain access to the Mystery Realm. If they linger in this location, an updated version of the classic Super Mario Bros. overworld melody from the NES console will begin to sound off. This hidden gem can be rather elusive.
This SNES Legend of Zelda Game Seems to Be Connected to a Magazine Contest
In the Legend of Zelda: A Link to the Past for the Super Nintendo, there’s an intriguing secret hidden at the beginning of the game. If you quickly navigate to a certain spot at the start, instead of landing in the usual area, you end up falling into a room filled with Blue Rupees. This special tile, when stepped on, reveals a message that this secret room is Chris Houlihan’s – a character who mysteriously disappears from the game after this initial reference.
It’s thought that Chris Houlihan won a Nintendo Power magazine competition, earning a mention in “The Legend of Zelda: A Link to the Past.” However, since then, no trace of Chris Houlihan has been found, making it unknown how they reacted to being linked with one of the greatest video games ever made.
Chrono Trigger Players Can Visit Yuji Horii and Other Developers in the Game
Chrono Trigger” is commonly regarded as one of gaming’s greatest masterpieces, with a unique claim to fame – its creation was spearheaded by three legendary figures: Hironobu Sakaguchi, the mind behind Final Fantasy, Yuji Horii, creator of Dragon Quest, and Akira Toriyama, renowned for his work on Dragon Ball Z. Interestingly enough, in this game you can actually meet the developers themselves as characters.
To enter the developer’s room in the video game ‘Chrono Trigger’, you can start a New Game Plus, use the correct telepod at the beginning of the game, and vanquish Lavos using only Crono and Marle. This results in an ending that allows interaction with the game creators, a prize for conquering one of the most difficult feats within the game.
Multiple Final Fantasy Characters Can Be Spotted in Secret of Evermore’s Colosseum
The game Secret of Evermore is not well-regarded by many role-playing game enthusiasts, particularly fans of 16-bit Squaresoft who often view it as a lesser title compared to games like Secret of Mana. However, it’s worth noting that this seemingly overlooked title was granted the privilege of including Final Fantasy characters in brief appearances, making it one of the early Square games to do so.
Should a player make their way to Nobilia Colosseum, they’ll notice characters like Locke, Mog, Relm, Strago, Terra, and Umaro from the game Final Fantasy VI among the spectators. Interestingly, Cecil from Final Fantasy IV can be found struggling as a merchant within Ebon Keep – it seems his fortunes have taken a turn for the worse since overcoming Zeromus.
FFVI Can Give Players Street Fighter 2 Practice
The input buttons for Hadouken, a renowned move from Street Fighter II, have left an indelible mark on gaming, inspiring numerous titles to either pay tribute or poke fun at it. Remarkably, some games incorporate it directly; Mega Man being one such example where the character can launch Ryu and Ken’s signature attack as a projectile.
In Final Fantasy VI, Sabin, the monk character, possesses an action called Blitz. This command enables players to execute moves by following specific button sequences. To execute Aura Cannon, gamers must press down, then move in a quarter circle towards the left before pressing left again. Interestingly, this input sequence is identical to that of the Hadouken. Just as expected, Aura Cannon involves unleashing a burst of energy toward the adversary.
Final Fantasy’s Original Superboss Makes a Return
The “Final Fantasy” collection is recognized for its challenging foes, many of which are stronger than the final battle’s boss in each title. This pattern began in the initial “Final Fantasy,” which included a superboss named Warmech – a formidable robot able to obliterate the party with just one burst of energy.
In the game Final Fantasy IV, there’s a tribute to Warmech in the form of the Mighty Mechanical Wyrm (Mech Dragon). This mechanical foe shares similarities with Warmech, such as a low appearance rate and significant difficulty level. However, overcoming it is worthwhile because it yields an impressive amount of experience points. As a result, players seeking to reach level 99 swiftly will find the Mech Dragon an attractive target.
SNES Players Can Discover a 3D Nightmare Realm in Space
As a dedicated fan, I can’t help but share one chilling Easter egg from the original Super Nintendo game, Star Fox. In this classic title, there’s an unsettling scenario where Fox McCloud could find himself lost in a bizarre and disquieting universe. Here, planets seem to bear expressions, spooky tunes fill the air, and a colossal slot machine emerges with a fox-like face. It’s definitely not your average cosmic adventure!
To explore the “Out of This Dimension” sector, the player needs to progress to level 3-2, the Asteroid Belt. Once there, they should destroy the second big asteroid on the right side, which triggers a bird’s appearance. Entering the bird will transport the player into an unusual parallel world. The only means of escaping this realm is by striking the Reset button. Fox’s spaceship disappears from the map, confined within the limits of a reality beyond our own.
Ness Can Get Some Help from a Second Player
The intriguing game titled EarthBound is teeming with unusual hidden details, and one of its quirkiest Easter eggs required considerable effort to uncover. This is due to the fact that this secret revolves around using the secondary player slot in a game primarily designed for single-player experience.
In the opening scene of EarthBound, when Ness discovers the meteor and encounters Buzz Buzz, light emanates from the stone. An interesting feature is triggered if you connect a second controller and press the Select button. This allows you to alter the direction in which the light beam is emitted. This effect can be observed whether the light is its brightest or as thin as a line. This hidden detail doesn’t serve any purpose within the game, but it adds a delightful touch to the overall experience.
It Was a Secret Commercial for Nintendo’s Next Console
The game titled “Donkey Kong Country 3: Dixie Kong’s Double Trouble!” frequently receives undeserved criticism from fans, even when it was initially launched. Unfortunately, its release in November 1996 coincided with the debut of the Nintendo 64 and “Super Mario 64“. At that time, everyone was eager for 3D Mario games rather than another 2D “Donkey Kong Country” title.
In the game Donkey Kong Country 3, it appeared as though even the characters were attuned to the change. If a player enters Wrinkly Kong’s save cave, they might catch a glimpse of her playing on a Nintendo 64. Paying close attention will allow players to hear “Inside the Castle Walls,” the well-known tune from Super Mario 64.
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2025-05-27 04:25