In Persona games, characters are known for their ability to mix everyday life with extraordinary elements, enabling teenagers to live dual lives. A topic that’s sparked intrigue in discussions is the character Kurosawa, who remains unphased by the player character’s extensive arsenal of weapons. On a popular gaming forum, a user brought up this strange occurrence, wondering why an ordinary shopkeeper wouldn’t react to such an unusual assortment of weapons, ranging from practice bows to collections of rapiers. Interestingly, the community has some intriguing ideas and theories about Kurosawa’s character and the broader game world that might explain his indifference towards your weapon-laden pastime. Let’s dive into this discussion and discover why Kurosawa appears oblivious to your weapon-toting hobby.
Is Kurosawa not even a little interested on where I’m getting all these weapons to sell?
byu/Ecstatic_Salary_7094 inPERSoNA
Summary
- Kurosawa appears to recognize that something unusual is happening but chooses not to pry, likely due to his connections with the Kirijo Group.
- Bizarre weapon collections could imply that he understands the context of the protagonist’s actions within the Shadow world.
- The community has speculated about the nature of SEES’ financial independence and why teenagers are buying their own weapons.
- Kurosawa’s laid-back attitude might serve as a narrative device that allows for less exposition and more gameplay freedom.
Kurosawa’s Awareness
In discussing Kurosawa’s character, some users have pointed out an intriguing aspect: it appears Kurosawa may possess an unusual sensitivity towards the mysterious events occurring among his customers. One user, Plantain-Feeling, proposes that Kurosawa might be “slightly attuned to the ominous twilight,” suggesting he doesn’t fully understand everything but picks up on it instinctively. He may not grasp every detail, but he’s aware that the weapon sales are more complex than they seem. It’s no accident that the teens are buying weapons as if preparing for a Renaissance Fair. Given his ties to the Kirijo Group, Kurosawa probably pieces together the puzzle without explicitly asking questions that could potentially put him in an awkward situation.
A Trust Built on Connections
In essence, Morabann implies that Kurosawa has had a longstanding relationship with the Kirijo Group and its key figure, Mitsuru. This connection likely fosters a level of trust in his clients. The saying, “It’s not what you know but who you know,” seems to apply here. If Kurosawa believes that Mitsuru’s associates won’t misuse weaponry, he might set aside any residual doubts. This adds a layer of narrative intrigue; it allows him to act in a gray area, where he can disregard ethical considerations when dealing with friends of the Kirijo Group. What makes this dynamic even more captivating is that Kurosawa could face trouble for his casual approach, but users are not just guessing; they’re uncovering layers of character development that deepen the lore.
Why Not Just Get Weapons from Kirijo?
One intriguing point that stands out is the query behind why the SEES group, made up of high school students, feels compelled to purchase weapons instead of utilizing resources from the Kirijo Group. It’s interesting to note, as BakeSquare6362 suggests, a potential contradiction: if the Kirijo Group is backing SEES financially, why are these students spending their allowance on battle gear? One might expect Mitsuru’s organization to equip them for fighting Shadows. This apparent plot inconsistency could be a foreshadowing of an unresolved issue or perhaps it underscores the independence demanded from these teenage heroes. The notion that they shoulder the financial burden for their own weaponry introduces an interesting twist, blending the challenges of high school life with their supernatural battles.
A Narrative Device
The conversation also explores how Kurosawa’s casual demeanor contributes to the overall storyline of the game. As explained by Hitoshura99, Kurosawa’s character plays a role in simplifying gameplay by reducing unnecessary dialogue and explanations about questionable acquisitions. Instead of asking a series of detailed questions about why you’re acquiring items that could fill a museum, he offers an uninterested response, allowing players to quickly return to the action. This design choice highlights the game’s pace and structure. It avoids interrupting the flow with explanations, letting players continue chasing monsters and shadows, keeping them engaged and entertained – a reflection of the design principles that make Persona so popular.
In essence, Kurosawa stands out significantly within the universe of Persona, offering a captivating focal point that embodies the intriguing blend of ordinary and extraordinary elements. His expertise with unusual weaponry, coupled with an unwavering faith in his customers, provides a glimpse into a realm where boundaries between adolescence and responsibility become blurred in a surreal manner. Although some players might find it puzzling that he stays calm amidst a trove of steel and swords, this very characteristic adds to the unique allure that defines the Persona series. In a world shrouded in darkness, Kurosawa’s laid-back perspective could be exactly what players require for a touch of realism. The next time you visit his shop, loaded with an assortment of absurd gear, bear in mind: he’s probably been there before, perhaps even on an adventurous escapade of his own.
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2025-01-13 21:43