Valorant 12.02 patch notes bring another Harbor buff & Reyna nerf

Valorant has received update 12.02, which includes improvements to Harbor and some adjustments to Reyna. Here’s a look at what’s changed in the latest patch.

Riot Games has made significant changes to Valorant over the past year. They’ve introduced new playable characters – Tejo, Waylay, and Veto – along with new weapons and maps, offering players a revitalized experience.

Riot Games also updated all the original Agents, making broad changes to their abilities, adjusting cooldown times, and altering their costs. As a result, the most effective strategies in Valorant have been constantly changing for players.

Even with all the recent big changes, players are still asking for improvements to individual agents, and Harbor is the most frequently requested. He received an update in version 11.10 with a new ability called ‘boot,’ but it didn’t quite have the intended effect. Therefore, he’s getting another update in version 12.02.

Harbor buffed again in 12.02 patch

The big news in Valorant’s 12.02 update is a rework of the agent Harbor. His abilities – Cove, High Tide, Storm Surge, and Reckoning – have all been improved.

We’ve made some improvements to Cove! The shield now has more health, and the wall created by High Tide is taller. We’ve also added a sound effect to let you know when Storm Surge hits an enemy. Finally, we’ve adjusted the cooldowns for Cove and made it faster to switch back to your weapon.

Additionally, Reckoning now lasts for seven seconds, and the speed of its water rush has been increased by 25%.

Reyna nerfed in 12.02

Reyna is receiving some updates in version 12.02, but these changes are nerfs, unlike the buffs Harbor is getting. Specifically, it’s now more difficult to get her Empress ultimate, as it requires seven ultimate orbs instead of fewer.

Additionally, her Dismiss and Devour abilities are also taking a hit. 

This update also includes several bug fixes. You can find the complete list of changes in the patch notes below.

Valorant 12.02 patch notes

ALL PLATFORMS

AGENT UPDATES

  • Certain Agent ability deployables can now be concussed: Gekko’s Wingma, Skye’s Seeker, and Raze’s Boom Bot.

Harbor

  • Harbor could use a little bit more power compared to other Controllers. We’re looking to increase the baseline power of his abilities as well as increase the amount of options Harbor has whether that is in Cove uptime, High Tide coverage, or Reckoning placement. We want players to feel confident about the strategies Harbor can offer through his abilities.
  • Cove
  1. Cooldown decreased 40s >> 30s
  2. Smoke duration increased from 15s >>> 19.25s
  3. Health increased from 500 to 680
  4. Harbor now re-equips his gun faster after activating Cove
  • Storm Surge
  1. Storm Surge now plays audio in world if enemies are hit
  • High Tide
  1. Wall height increases 6m >> 8m
  2. Max wall length increased from 50m to 60m
  • Reckoning
  1. Wave speed increased by 25%
  2. Can now re-use the ultimate to stop it in place for 7s.

Reyna

  • Reyna has been ever present and dominating pickrates in ranked for a long time. We’re looking to increase proactive requirements on Reyna after she gets a kill to encourage continued aggression.
  • Soul Orbs (Passive)
  1. Duration in world decreased from 4s >> 3s
  2. *The ability description had incorrectly listed the duration at 3s while they were lasting 4s. The duration now accurately matches the description.
  • Devour
  1. Overheal applied by Devour is now temporary and lasts 10s
  2. Healing applied while in Empress is still permanent
  • Empress
  1. Ult points increased 6 >> 7

GENERAL UPDATES

  • Adjusted the appearance of the Social Panel

GAMEPLAY SYSTEMS UPDATES

  • UI damage indicators now display for objects that take damage while controlled by a player (i.e. Skye’s Trail Blazer, Tejo’s Stealth Drone, etc)

PLAYER BEHAVIOR UPDATES

  • Behavior Standing
  • We made some tweaks to what shows up and when to make things more clear. You’ll no longer see an XP/AP Denial under Active Interventions when you leave a Deathmatch.

BUG FIXES

Cosmetics

  • A visual bug with the gold VFX trail on the Champions 2021 Karambit is now fixed!

Gameplay Systems

  • Fixed an issue where player names were misaligned in the Combat Report

Modes

All Random One Site

  • Hot Fixed a bug where players selected loadouts would reset in certain disconnect scenarios.
  • Fixed a bug where certain Agents would drop Ult Orbs when they shouldn’t.
  • Fixed an issue where glass breaking audio would play in an out of bounds area on Ascent.
  • Fixed a bug where text would overrun on the Next Random Agent UI in certain localizations.

PC ONLY BUG FIXES

Agent

  • Fixed bugs where ability HUDs were missing in replays for Brimstone, Clove, Omen, and Tejo.
  • Fixed a bug where Vyse’s Shear was sometimes destroying Gekko’s Thrash, Skye’s Trailblazer, Sova’s Owl Drone, and Tejo’s Stealth Drone instead of pushing them aside.
  • Fixed a bug where Cypher’s Spycam dart could hit players in unexpected locations when going through the Bind teleporters
  • Fixed a bug where Harbor’s Reckoning VFX indicator lines were not lined up with the hit box.
  • Fixed a bug where Harbor’s Reckoning SFX would persist between rounds
  • Fixed a bug where in Team Deathmatch, Clove’s Pick-Me-Up overheal would sometimes not give health when Clove died previously with the buff active.
  • Fixed a bug where Tejo’s Stealth Drone could ride on various projectiles.
  • Fixed a bug for Coaches and Observers where Tejo’s Armageddon targeting cursor could go outside of the ability map UI.
  • Fixed a bug for Coaches and Observers where Brimstone’s Sky Smoke and Orbital Strike map UI would not render when swapping to Brimstone’s perspective.
  • Fixed a bug for Coaches and Observers where equipping Omen’s From The Shadows would cause the ability map UI to linger into the next round.
  • Fixed a bug for Coaches and Observers where Agents with an ability map UI would repeatedly play their equip animation when switching to their POV.

CONSOLE ONLY

BUG FIXES

Agent

  • Fixed a bug where the ascender highlights could become permanently visible on a player if they tried to use both ascenders at once on Split.

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2026-02-03 17:20