Nightingale’s Postgame Dilemma: Boss Rush or Gear Optimization?
After wrapping up the primary missions in Nightingale, numerous players express a sense of disappointment, almost disbelief, finding the game seems to conclude too soon. As one player, Thatweasel, eloquently stated, they anticipated that city quests would unveil a wealth of additional content. Instead, they were left feeling let down, as if they had sprinted through an exhilarating obstacle course only to end up in a compact area lacking substantial obstacles. It’s like running a marathon and finding the finish line is just a comfortable coffee shop serving decaffeinated beverages. This sentiment echoes in many who imagined a vast world teeming with endless activities following the main storyline. Many believe that the watch, serving as the game hub, should have led to a bounty of late-game experiences instead of becoming a place for introspection—a question mark hanging over it: “Is this all there is?