As a long-time Smite player with years of experience under my belt, I can’t help but chuckle at the ongoing debate about full damage supports. Having been there myself, I remember the days when I would auto-lock a damage dealer and grumble about getting stuck in support. But over time, I learned to appreciate the role and understand its significance for team success.
Now, as someone who’s seen my fair share of disastrous matches due to a missing frontline, I find myself sympathizing with users like kalbot123. The frustration is palpable when you see your Zeus getting taken down by an enemy tank while your team has no one to stop them. It’s a bit like being the designated driver at a party—you might not be having as much fun, but everyone else’s safety depends on you!
However, I also empathize with those who struggle with the support role. As someone who started playing Smite during its beta days, I remember the steep learning curve and the reluctance to adapt to new roles. It’s like trying to fit a square peg into a round hole. But just as I eventually learned to enjoy playing support, I hope others will too.
The ongoing conversation about adjusting perceptions around the support role is encouraging. If more players are open to learning and adapting, we could create a healthier, more balanced gaming environment for everyone. And who knows? We might even have a good laugh or two as we navigate through the chaotic waters of online matchmaking together.
Oh, and if you’re still hesitant about playing support: remember, sometimes the best defense is a good offense—and that goes for both life and Smite!
Over time, there have been numerous debates about gameplay issues in Smite, yet none appear as divisive as the rise of full damage supports. A Reddit user recently brought attention to this recurring issue, explaining the frustration felt by players who encounter teams filled with robust tanks and crowd control, while their own team consists primarily of fragile mages and snipers posing as support characters. This sparked a lively discussion involving jokes, irritation, and insights into role assignments, potential adjustments, and, of course, the unpredictable nature of online matchmaking.
Stop playing full damage adc/mage when you get autofilled as a support
byu/kalbot123 inSmite
Summary
- Players are increasingly opting for full damage characters in the support role, leading to frustrating matches.
- Many know that playing support is crucial for team success, yet a surprising number refuse to adjust.
- Commenters share a blend of frustration and humor, highlighting the struggles of amateur matchmaking.
- The potential to shift perceptions around the support role is discussed, encouraging more flexibility and learning.
The Frustration of a Missing Frontline
According to user kalbot123’s original Reddit post, a missing solid defense line can be disastrous in team-oriented games like Smite. Characters such as Zeus or Vulcan being assigned to support roles can leave teams lacking crucial defensive maneuvers. This frequently results in the following sequence: while the enemy team aggressively attacks the Gold Fury with a tank, Zeus, who has exchanged his typical damage-inflicting gear for a “support” role, is quickly defeated before he can even use “Thunder Strike.” Players struggle to contest objectives effectively when everyone is preoccupied with dealing damage instead of shielding their allies and dominating the battlefield. One commenter, expressing shared frustration about these trends, lamented, “I only play ranked for cosmetics because it gets really annoying,” a sentiment that resonated with many others.
The Learning Curve
As a long-time gamer who has played countless hours of multiplayer games, I’ve observed a troubling trend among players that seems to be prevalent across many online gaming communities: a reluctance or outright refusal to learn and master support characters. Coming from someone who started playing games as a means of bonding with friends and having fun, it’s disheartening to see this lack of enthusiasm for expanding one’s skillset in the game we all love.
I’ve been on both sides of the spectrum – I used to be one of those players who would avoid support roles at all costs, but over time, I’ve come to appreciate their importance and have even grown to enjoy playing them. It’s not just about adapting to new roles, it’s also about understanding the team dynamics and contributing effectively to achieve victory.
The unwillingness or fear of stepping out of comfort zones is a common obstacle in any competitive environment, but in gaming, it can be particularly detrimental. I believe that every player should try every character, at least once, to get a feel for what they do and how they contribute to the team. It’s not just about being able to play multiple roles, but also about gaining a deeper understanding of the game mechanics and strategies.
I’ve seen comments expressing concern and frustration over the lack of support characters in players’ rosters, and it’s understandable. A good support character can make all the difference in a team composition, and having one player who is competent in that role can greatly improve the team’s performance.
It’s ironic how some players will lock in a unique support character only to end up playing them poorly, causing chaos for the entire team. It’s important to remember that just because a character is labeled as “support” doesn’t mean they are any less powerful or strategic than other characters. They require a different playstyle and understanding of their role within the team, but with practice, they can be just as effective.
In conclusion, I encourage everyone to embrace the support roles and give them a try. Don’t let fear or stubbornness hold you back from becoming a better player and contributing more effectively to your team. Take the time to learn and adapt, and you may find that you not only improve your own gameplay but also help your team achieve victory more consistently.
It’s All About Perception
Remarkably, many discussions veered away from analyzing an individual’s choices towards exploring role dynamics within the game. For example, players began questioning the efficiency of damage dealers when stationed in support roles, which suggested a broader understanding of these roles. The dialogue also delved into the technical aspects of Smite and highlighted concerns about certain support abilities being overshadowed by characters that deal damage more directly. A thoughtful comment pointed out that many skills lack effectiveness due to their inability to pass through walls, leaving supports feeling frustrated as if they’re “banging their heads against a wall” while shielding teammates. This raises the possibility that the game itself may contribute to this issue. Some believe that by introducing more versatile build options and strategies for damage dealers within support roles, the entire conversation could be transformed.
The Balancing Act of Playing Support
It’s strangely ironic and sad that many players fail to grasp the true nature of a support role in this game. Their comments often express a feeling of resignation as they explain the challenging task of playing a “support” character while also shielding the ADCs. One user put it bluntly, “If you want to play Nu Wa, Aphrodite, Baron, Hecate as a support, that’s fine, but actually PLAY AS A SUPPORT!” This suggests that being successful in this role isn’t just about being physically there – it’s about taking damage, absorbing enemy fire, and safeguarding carries. However, we still encounter players who end up with a score of 0-15, seemingly unaware of how their poor choices can jeopardize the team’s chances. This leads to a level of frustration where players wonder, “How is that even possible?” yet the same pattern continues to occur.
As these talks progress, it’s evident that the Smite gaming community is ripe for self-examination and change. The aspiration of players to immerse themselves fully in their roles and discover delight in the intricacies of the support system could create a rejuvenating atmosphere for all. It’s possible that this quest for equilibrium might unite players around a common goal of triumph, while still leaving room for laughter as we sail through the turbulent seas of online matchmaking. Adopting the support role might not only save the game, but also transform it into the thrilling, collaborative battlefield that everyone deep down cherishes.
Read More
- SUI PREDICTION. SUI cryptocurrency
- „People who loved Dishonored and Prey are going to feel very at home.” Arkane veteran sparks appetite for new, untitled RPG
- LDO PREDICTION. LDO cryptocurrency
- Destiny 2: A Closer Look at the Proposed In-Game Mailbox System
- Clash Royale Deck Discussion: Strategies and Sentiments from the Community
- Jennifer Love Hewitt Made a Christmas Movie to Help Process Her Grief
- ICP PREDICTION. ICP cryptocurrency
- Naughty Dog’s Intergalactic Was Inspired By Akira And Cowboy Bebop
- Critics Share Concerns Over Suicide Squad’s DLC Choices: Joker, Lawless, and Mrs. Freeze
- EUR IDR PREDICTION
2024-12-29 01:43