“The first thing I really need to do is refocus on my family,” says Edmund McMillen, creator of The Binding of Isaac, while discussing his new game and sharing advice for indie devs

Edmund McMillen, known for creating the popular game The Binding of Isaac, recently held a Q&A session on Reddit. He talked about his previous work and Mewgenics, a game he’s been developing with Tyler Glaiel since 2012. Many fans thought the project had been cancelled, but a release date was finally announced this year: February 10, 2026.

Edmund McMillen on Mewgenics and the indie scene

Mewgenics is a unique strategy game where you collect, breed, and battle strangely mutated cats. It’s a roguelike with dark humor and challenging combat, created in a similar quirky and replayable style as other games by Edmund McMillen.

Edmund held a question-and-answer session on Reddit on December 10th, and fans were eager to find out if Mewgenics would be released on consoles. He confirmed that it will happen, though he estimates it won’t be until late next year.

Players were eager to know what was coming after the game’s release, such as downloadable content. Edmund explained that he needs to spend time with his family right after launch, but he’s definitely planning to add an expansion later on.

We’ve kept a running list of ideas for extra content – things we decided not to include initially so we could launch the game. Now, it’s really important for us to see how you’re all playing and what you like. We want to use that feedback to shape that extra content and make sure it adds to the things you enjoy most, while also addressing anything we overlooked.

We’re planning a downloadable content expansion, but we’re still in the early stages. We want to see what fans are actually interested in – beyond just what they say – before finalizing our plans.

A person recently asked a game developer what guidance he’d offer someone starting out today, and if it would differ from what he’d said 15 years ago. Interestingly, he shared a link to an old interview from that time and confirmed that his advice remains the same. One person commenting noted the amusing contrast – he’d previously predicted his advice would evolve, yet here it is, unchanged after all these years.

Edmund compared the replayability of Mewgenics to that of The Binding of Isaac. A tester managed to achieve 100% completion after playing for more than 500 hours. Edmund also shared that Mewgenics is now his favorite game he’s ever created, which is especially meaningful given the game’s long development process.

Edmund pointed out that while big-budget games often feel predictable or uninspired, the independent gaming scene is booming with innovative titles and growing popularity. He explained that major game companies tend to stick with sequels and familiar ideas when budgets are tight, because those are safer bets. Indie developers, however, can experiment more since they don’t have as much financial risk. Often, when an indie game proves popular, larger companies will then create a similar, more refined version to profit from the idea.

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2025-12-11 20:02