The Blood of Dawnwalker continues to be an ambitious RPG, but fans worry if it will all come together

The director of the new RPG, The Blood of Dawnwalker, recently discussed the game with Eurogamer. Given the director’s previous work on The Witcher 3, many players are looking forward to it, though reactions on Reddit have been more measured. The game’s unique system of powers changing with the time of day and its open-world design have drawn comparisons to Legend of Zelda games. However, some players have expressed concerns about certain design choices.

The Blood of Dawnwalker is an ambitious RPG, but fans still worry if all its ideas will work out

If you haven’t heard of The Blood of Dawnwalker, it’s a really interesting RPG. You play as a half-human, half-vampire, giving you a special advantage in taking down the vampire lord who controls the city. The stakes are high – your family has been captured, and you have just 30 days and nights to rescue them! The game is being developed by Rebel Wolves, a new studio, and is led by Konrad Tomaskiewicz, who previously worked on the popular open-world game The Witcher 3 at CD Projekt Red.

In a recent Eurogamer interview, CD Projekt Red’s Tomasz Kiewliczek revealed that the game doesn’t have a traditional main questline. Players are free to go directly to the final boss right away, much like in The Legend of Zelda: Breath of the Wild. While attempting this early on will likely result in a defeat, it’s still an option. Alternatively, players can spend time exploring, completing side quests, and improving their gear and abilities to become stronger before facing the antagonist.

In The Blood of Dawnwalker, time is of the essence. You have just 30 days and 30 nights to rescue your family, and the game clearly shows how each of your choices affects the countdown. You’ll switch between being human during the day and a vampire at night, meaning you’ll need to master both sets of skills to succeed. Successfully managing this dual existence is central to the gameplay.

The most popular comment on Reddit highlights how the game cleverly avoids a common problem: when side quests feel disconnected from the serious main story. Instead of feeling pointless, these optional activities become a way for the main character to gather resources and protect his family. This addresses a frequent issue in games like The Witcher 3 and Breath of the Wild, where players often find themselves doing trivial tasks while a major crisis looms. For instance, Link spending time shield surfing in Breath of the Wild seems odd when Zelda is desperately trying to contain Calamity Ganon. By adding a time limit to rescue the character’s family, the game makes even side quests feel purposeful and connected to the main goal, rather than like a silly distraction.

While many are excited about the upcoming RPG, The Blood of Dawnwalker, some players have expressed concerns. One player mentioned they prefer to enjoy single-player games at their own speed and feel pressured by time limits. Another hopes the game’s story quality won’t suffer due to its focus on player freedom. Overall, The Blood of Dawnwalker is a promising and ambitious project, and while game development is always challenging, the planned release date is sometime in 2026, so fans might not have to wait too long.

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2025-11-24 23:03