As a long-time Tekken enthusiast who has spent countless hours mastering the intricate moves of my favorite characters, I find myself deeply engaged in this ongoing debate about useless moves. It’s fascinating to see fellow players express their thoughts and frustrations so candidly, creating a unique camaraderie that transcends virtual boundaries.
One move that always leaves me scratching my head is Lars’ standing 3. It’s like a beacon of hope in the midst of chaos, only to lead to disappointment when I execute it. I mean, who doesn’t want to feel like a superstar? But alas, the linearity and poor recovery make it more of a hindrance than a helpful tool in my arsenal.
The humor that permeates these discussions is not lost on me. When I see players joking about spending their entire heat bar for Hei’s shadow step or Yoshi’s self-stabbing disappearing act, it serves as a reminder that we all share this love for the game. It’s a bit like when you’re at a party and someone accidentally spills punch on their shirt – everyone laughs because they know it happens to everyone.
In the end, I hope that as Tekken continues to evolve, the developers will take these concerns into account. After all, who wants a game where you can only throw punches and kicks? I’d much rather have a fighting game where I can pretend to stab myself or disappear for a second… if it were actually useful!
*Knocks on wood* May the developers hear our pleas, and may our characters be blessed with moves that are both flashy and functional. Amen!
As a long-time Tekken fanatic who has spent countless hours honing my skills in this iconic fighting game, I find myself deeply engaged in the ongoing debate about which moves should be retired from the roster. Over the years, Tekken has evolved, amassing an arsenal of moves that range from game-changing to downright puzzling.
The recent uproar within the Tekken community over this topic has been nothing short of electrifying. Players are passionately sharing their opinions about which moves they believe are redundant or simply don’t serve a purpose in the grand scheme of combat. The discussions have sparked witty banter and a collective agreement on certain characters’ questionable attacks, making for an entertaining exchange that highlights the unique camaraderie among Tekken enthusiasts.
The humor and earnest frustration displayed during these debates are a testament to the deep-rooted connections players have developed with these complex fighting game mechanics. As we continue to engage in this lively discourse, I can’t help but feel a sense of nostalgia for the countless hours spent mastering each character’s moveset and strategizing with friends in the heat of battle.
In my opinion, it’s essential that the developers carefully consider player feedback when making decisions about which moves to retire or modify. After all, our love for Tekken lies not only in its visually stunning graphics and fast-paced action but also in the intricate dance between characters and their abilities. By maintaining a strong connection with the community, Tekken can continue to grow and evolve, ensuring that it remains one of the most beloved fighting games for years to come.
Just curious what is a move that your main has, that you see absolutely ZERO use for?
byu/Blortug inTekken
Summary
- Players highlight a compendium of moves that, despite existing in the game, are rarely or never used effectively.
- The sentiment is mostly light-hearted, as players share laughs and frustrations over the absurdity of some attacks.
- The grass may always seem greener on the other side; players often wonder how developers think about balancing or revamping these poorly designed moves.
- There is a prevailing desire among the community for better utility and fun in their characters’ arsenals, illustrating shared experience and camaraderie among players.
The Great Useless Move Debate
The conversation began with the initial poster, Blortug, challenging Zafina’s forward-forward 3 (ff3). He considered it a move that is primarily effective against an erratic opponent who is randomly attacking, and stated, “I find it usable if the opponent is spamming, but the potential for throwing out a -16 move for just around 20 damage and knockdown isn’t worth the risk.” This candid statement reflects the challenge many players face in finding the right balance between risk and reward within Tekken. The majority of opinions suggest that while some moves appear impressive, they often lack significant impact on gameplay, prompting the developers to reevaluate their effectiveness.
Fun with Less-Than-Useful Moves
It appears that every player finds amusement in how certain moves don’t follow common sense. To illustrate, the user charsplusjk recently poked fun at Hei’s shadow step in the recent Tekken update, commenting, “It’s a hilarious move and I enjoy his laugh, but spending the entire heat bar on it is just silly.” The humor lies in the fact that putting so much power into a move with minimal return is absurd. This situation highlights the light-hearted perspective that players often bring to their discussions about characters. Instead of frustration, a playful attitude prevails as they express similar thoughts about their characters, acknowledging that even the magnificent arenas of Tekken can be spoiled by such nonsensical elements.
Let’s Talk About Damage vs. Reward
Moves that fall into the “Why?!” category are often criticized due to their high risk with minimal damage return. Xengard expressed his discontentment towards King’s standing 3, mentioning it takes an astonishing 17 frames to execute and leaves a block punishment of -14. This move frequently raises questions such as “What kind of cruel trick is this?” The same can be said about Lars’s standing 3, according to pranav4098’s analysis, who found its linearity and poor recovery to be concerning, leading him to suggest it should be relegated among the group of ineffective moves. This trend highlights a common problem in Tekken: while certain moves may appear exciting on paper, players often find themselves wondering why they ever attempted to use them during a match.
Creativity vs. Usability
As a long-time gamer with over two decades of experience under my belt, I can’t help but feel passionately invested in the ongoing debate about the balance between creativity and functionality in character moves within gaming, particularly in fighting games like Street Fighter or Mortal Kombat. My first encounter with these games was in the late 90s, and I remember the sheer joy of mastering complex combos and pulling off impressive moves that felt like a testament to my skill as a player.
However, in recent years, I’ve found myself growing increasingly frustrated with repetitive, convoluted mechanics that seem excessively punishing, such as Raven’s unblockable attacks in Mortal Kombat 11. “That move is so slow, it’s a low that can be low parried and does jackshit even on CH,” I often find myself grumbling to my friends as we play, echoing the sentiments of many players who yearn for designs that embrace both whimsy and effectiveness.
The truth is, I want to feel like a superstar executing a killer combo instead of relying on expensive, defunct attacks that serve no purpose in today’s gaming landscape. I believe that games should be designed with the player experience in mind, offering a satisfying balance between creativity and functionality so that we can truly enjoy the game and feel like we’re part of something special. After all, isn’t that what makes gaming such an engaging and immersive experience?
This camaraderie, accentuated with humor, highlights a community that isn’t shy about poking fun at themselves and reveling in the quirks of their favorite game. It appears that many players have a common desire for a blend of enjoyable gameplay and strategic success. Characters such as Yoshi come with their own surprises, like the down 1+4 move, which d4nny humorously describes as making him “act like he’s stabbing himself and vanishing briefly,” while also having a lengthy lag time for recovery. Evidently, some moves provoke laughter but offer no advantages, prompting players to delve deeper into their characters’ abilities in search of something useful.
In its ongoing development, it’s becoming apparent that certain moves in Tekken could benefit from a more user-friendly approach. While players relish every punch, kick, and intricate combo, they often struggle with underperforming attacks. Despite the occasional frustration, the Tekken community demonstrates remarkable perseverance by addressing these issues while still appreciating the strategic gameplay. The charm of games like Tekken lies in the camaraderie built among players through shared experiences and maintaining a light-hearted attitude, even when faced with an unwanted move in their repertoire.
Read More
- SUI PREDICTION. SUI cryptocurrency
- „People who loved Dishonored and Prey are going to feel very at home.” Arkane veteran sparks appetite for new, untitled RPG
- LDO PREDICTION. LDO cryptocurrency
- Destiny 2: A Closer Look at the Proposed In-Game Mailbox System
- Clash Royale Deck Discussion: Strategies and Sentiments from the Community
- Jennifer Love Hewitt Made a Christmas Movie to Help Process Her Grief
- ICP PREDICTION. ICP cryptocurrency
- Naughty Dog’s Intergalactic Was Inspired By Akira And Cowboy Bebop
- Critics Share Concerns Over Suicide Squad’s DLC Choices: Joker, Lawless, and Mrs. Freeze
- EUR IDR PREDICTION
2024-12-29 01:13