
The online game Smite is buzzing with discussion about Bastet, one of its most popular characters. Players are sharing their opinions on her appearance, movements, and voice on a community-created ranking list. There’s a lot of back-and-forth, with some fans preferring her older design and others liking the new look. This conversation shows how important it is to balance what the game’s creators want with what the players enjoy.
Summary
- Bastet’s design receives overwhelmingly mixed reviews, with many preferring her original look to the modern interpretation.
- Key points of criticism focus on her seemingly excessive human features, which some argue detract from the character’s feline essence.
- A minority express their approval, highlighting the voice acting and weapon design as redeeming qualities.
- The discussion reflects a broader tension between tradition and evolution in character design within the gaming community.
The Original vs. the Current Design
Gamers often have strong feelings about how characters look, and many are disappointed with the recent redesign of Bastet. A lot of players prefer her original design, believing it better captured her essence as a cat goddess. One player simply stated they didn’t like the new model, wishing the original had just been updated instead. Many feel the move towards a more human appearance has weakened Bastet’s identity, with some specifically criticizing her new skin tone and face as a departure from her mythological origins.
However, some fans actually like the changes, though they do have some concerns. They admit the character doesn’t look like a traditional cat goddess anymore, but they appreciate that the new design makes her more interesting. Even something as simple as her whip—described as a cat-o-nine-tails—shows an effort to make her weapons unique. Sadly, for a lot of people, this creativity isn’t enough to make the overall design appealing.
Feline Features or Human Facade?
Good character design is essential for keeping players interested in any game. Currently, players are unhappy with the way Bastet looks, feeling the design focuses too much on a cat-human mix. One player put it bluntly, saying she looks like someone in a costume rather than a goddess. Others find her design uninspired and say it feels more like a superhero character than a powerful, mythical feline warrior. This lack of clear direction is a common complaint.
Many people commenting on the character design have mentioned the “uncanny valley” effect – that strange feeling you get when something looks almost, but not quite, human (or, in this case, feline). One player explained that while they like things like the character’s movements, they’re still bothered by features that seem awkwardly human. Critics feel the design should lean more into being authentically cat-like, staying true to the character’s background and mythical origins.
The Voice Acting and Other Highlights
Despite criticism of Bastet’s new look, players are finding things to appreciate about her. Many are praising the voice acting, with Leah Clark receiving particular acclaim for perfectly capturing the character’s personality and story. This strong voice performance is helping players connect with Bastet, even if they aren’t thrilled with her design, as one player simply put it, “Like her voice!”
Even though Bastet’s design isn’t entirely based on mythology, some players like that it’s a new take on the character. Many recognize that female characters often undergo significant visual changes to appeal to a wider audience and maximize profits. While opinions on Bastet are still strong, many believe a more popular design could better align what players want with the developers’ goals.
Balancing Tradition and Innovation
The discussion surrounding Bastet’s updated look highlights a common challenge for game developers: how to stay true to a character’s history while also making them appealing to new and existing players. It’s a familiar pattern – games frequently update character designs to attract a wider audience, but risk alienating long-time fans who appreciate the original look. Bastet’s redesign perfectly demonstrates this delicate balancing act.
One player jokingly pointed out that Hi-Rez Studios seems to prioritize profit over what players actually want. They suggested that while the character designs aren’t exactly what fans expect from mythology, they create a convincing impression. It’s a delicate balance – many players appreciate the new spin on classic characters, but they’re quick to notice when a design works or doesn’t.
The enthusiastic debate over Bastet’s design really highlights how vibrant and unpredictable the gaming community can be. Players clearly have strong feelings about the characters they play as, ranging from loving the new look to offering constructive criticism. Bastet’s mixed reception proves that whether people prefer designs inspired by existing characters or something fresh and unique, passion drives the entire gaming experience. These conversations allow the Smite community to connect with each other, share different viewpoints, and explore what makes a great character design – all while debating this particular feline goddess.
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2026-02-01 05:15