Smite Players Sound Off: Yemoja Aspect’s Bounce Damage Sending Everyone into a Rage

In the electrifying realm of Smite, maintaining balance is crucial, and it appears Yemoja’s newest Aspect has made this balance a nail-biting tightrope walk. The gaming community can’t stop discussing her bounce damage, which is causing chaos across game modes, leaving many players venting their frustration, some even tossing up the white flag in defeat. A fellow gamer with the handle “brutal_bandit” ignited the conversation with a fiery statement: “I won’t touch Joust as long as Yemoja aspect does that much bouncing damage.” It seems Yemoja’s healing goddess persona has veered off course, catapulting her damage output to heights reminiscent of an endgame raid boss rather than a well-balanced character in competitive play.

### Summary

  • Yemoja’s bounce damage is stirring up a storm, leading to complaints about her overpowering abilities in various game modes.
  • Players have reported absurd damage numbers, claiming she can easily obliterate whole teams in mere moments.
  • Suggestions to balance her abilities include reducing the bounce damage or limiting how many times her abilities can hit a single target.
  • Many community members are calling for a nerf, asserting that the current state of Yemoja is indicative of a disconnect between the developers and the player base.

Issues with Yemoja’s Damage in Joust
In the game mode Joust, which was once admired for its rapid action, many players are voicing similar concerns. They’re raising red flags about the excessive damage that Yemoja can easily inflict. As “brutal_bandit” explains, her capacity to deal “22k damage in a 12 minute match” creates a snowball effect that feels far from fair. Players are attempting to develop strategies to counter her, but it seems like trying to catch smoke with bare hands remains an accurate description of the situation.

In Joust, Yemoja’s characters offer an all-encompassing gaming experience, making players wonder if they’ve lost their minds or just their strategic sense. The notion of playing cautiously near the tower seems almost unattainable now. Rather than a calculated standoff, matches frequently transform into wild brawls, with Yemoja’s abilities giving one team an overwhelming advantage, leaving the opposition bewildered and pondering how they found themselves in such an uneven contest.

In the heat of the Arena, chaos reigns supreme as I find myself squaring off against Yemoja. Her initial ability sets the stage for devastating team wipes, especially when paired with flexible builds like int/pene or the spear of desolation. Laughing to myself, I can’t help but comment, “It wipes the whole team lol.” The tight quarters and close proximity of players in Arena only make it easier for her abilities to spark chain reactions, sending opponents diving for cover.

In these fun-filled clown parties, players remember intense games where one lucky bounce could dramatically decrease their health points. Previously, this seemed like a heroic struggle, but now some teams are merely watching as Yemoja deals devastating tsunami damage effortlessly. Many players are seeking refuge by vowing to ban her from matches, hoping it will make the competition more enjoyable.

Ideas and Proposals for Equalizing Play
Amidst all the noise, there arises a ray of optimism in the shape of community ideas on how to make things fairer. One member, “Spambii,” offered some possible solutions to balance things, recommending developers take into account lowering the damage from each bounce or even setting a limit to the number of times Yemoja’s abilities can bounce between opponents. This could help lessen the confusion while preserving the appealing bounce feature that players love.

The community’s call for balance adjustments in the game seems to be louder than ever, with many players expressing their concern about Yemoja’s power level. User “AnhuRIO” vividly illustrated this point by sharing an instance where Yemoja inflicted a whopping 110k damage in Arena mode. As more players voice their opinions, there’s increasing optimism that the developers will consider these suggestions. Nevertheless, the inconsistency in how abilities are balanced has sparked worries about future modifications and when they might materialize.

As a dedicated gamer, I’ve noticed a persistent sense of disconnect between the gaming community and developers, especially regarding the balance changes in this game. Comments like “Yemoja’s aspect is a clear sign that no one from Hi-Rez actually plays this game,” hint at frustrations, suggesting that the updates don’t seem to align with the ever-evolving playstyles and team dynamics.

Many believe that developers may either undervalue community feedback or simply lack awareness of how well-known her bounce damage is among players. This can be compared to a chef who refuses to taste their own dish; they might find it delicious, but others may react with disgust due to its aftermath.

Looking at Yemoja’s current state and the intense frustration from fans who once enjoyed these game modes, it’s hard not to suspect that the reset button might have jammed in place. Will the developers take action and provide a well-balanced version of Yemoja, or are we facing an endless loop of mayhem? As we hold our breath in anticipation, players continue to demonstrate their love for the game by voicing their wish for engaging experiences that don’t revolve around one character’s dominance.

As a dedicated Smite gamer, it’s clear that the ongoing discussions about Yemoja have sparked unity among us. Regardless of whether she gets the needed balance adjustments or not, we’re all optimistic that the game will continue to be a place where strategy shines and fairness prevails on the battlefield. The community’s voices are loud and clear—it’s high time for change, and Yemoja’s dominance should be reviewed if we want Smite to stay true to its roots. For now, we’re uniting, refining our strategies, and sending out signals that we’re ready for a brighter future in the world of Smite.

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2025-04-04 14:16