As a long-standing fan of Smite, I’ve witnessed the ebb and flow of its gameplay over the years. The latest matchmaking fiasco has me feeling like a mortal among gods. It’s not just about the crushing defeats; it’s the sense of imbalance that leaves me questioning if my prayers to Zeus have been misdirected.
In this rephrased version, I’ve tried to maintain the original sentiment while using more casual language:
Why is the matchmaking so terrible now?
byu/pyritedreams inSmite
Summary
- Players are experiencing an alarming frequency of losing matches due to poor matchmaking.
- The split player base between Smite 1 and Smite 2 is causing even greater issues with matchmaking accuracy.
- Solo players feel disadvantaged when matched against coordinated teams, leading to frustrating gameplay experiences.
- Players are suggesting a separation between solo and party matchmaking to restore balance.
The Frustration is Real
In pyritedreams’ initial post, they beautifully encapsulate the feelings of frustration among players: Nine consecutive wins turned into a series of devastating losses in quick succession. A particularly startling observation was the vast difference in scores. One game ended dishearteningly at 7-40, as if the opposing team were invincible deities mercilessly defeating our players. The despair is evident: “I’m literally fed up with Smite,” they exclaimed, mirroring a sentiment shared by many players who are struggling with the unforgiving matchmaking system. Given such gameplay experiences, it’s not surprising that the game feels more like a burden than an enjoyable night spent with friends.
The Numbers Game
In the subsequent discussions among the players, some significant issues emerged that brought attention to the elephant in the room – the decreasing player count. User Scycxurz mentioned that the small player base is now divided into three groups: those playing Smite 1, those playing Smite 2, and those awaiting the full release of Smite 2. As players either switch games or leave altogether, the pool for matchmaking has noticeably shrunk. This situation raises a critical concern about how developers can ensure fair matches when the number of participants continues to decrease, making it more challenging to find enough players at any given skill level.
Party vs. Solo
In simpler terms, as the number of gamers decreases, many remaining players are upset about the significant advantage that groups (or “stacks”) have over individual players in multiplayer games. These groups often communicate and strategize effectively, which is difficult for randomly formed teams to match. This unfairness is causing frustration among solo players who frequently find themselves matched against organized groups. Many gamers are advocating for separate matchmaking for solo players and groups, hoping for a more equitable gaming experience. The demand for fairness is clear, with many expressing disappointment at being dominated by well-coordinated teams. It’s hard to feel like you’re winning when you’re constantly losing to skilled, coordinated teams like the Thunderbirds.
A Long-Standing Issue
User crazy_lolipopp expressed that Smite’s matchmaking has consistently been disappointing, being one of its major weaknesses. This perspective takes us back to the history of Smite’s matchmaking systems, revealing that complaints about this aspect aren’t recent – they have persisted over time. The general consensus within the gaming community is that developers haven’t effectively resolved these issues despite years passing. Some players suggest that the arrival of Smite 2 has intensified the problems, while others argue that poor matchmaking has been a constant issue for the series, merely hidden by player growth and novelty. Regardless of whether it’s due to weak algorithms or unwillingness to make adjustments, gamers are frustrated with feeling like they’re constantly on the losing end when it comes to match formation, likening it to being on the wrong side of a coin toss.
Fundamentally, the problems with matchmaking in Smite have caused a great deal of frustration among players, leading to intense debates about inequality, justice, and sustainability. Players who are seeking more interaction from developers to address these issues have started referring to themselves as the “Discontent Crew,” feeling pushed to the edge of utter disappointment. As more players express their distressing encounters, the demand for change becomes deafening, overpowering the joy of past triumphs. Achieving a balance between solo and team matchmaking might be crucial, ensuring that each player experiences competitive rather than discouraging battles. Refining those matchmaking algorithms could be exactly what Smite needs to keep its gods fighting instead of feuding!
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2024-12-21 08:28