Smite Fans Speculate on Hirez’s Opportunity Post-Arcane Success

As a long-time Smite player, I’ve been part of this vibrant community since its inception, and I can’t help but feel a mix of excitement and trepidation as we discuss the possibility of an animated series for our beloved MOBA. The potential for such a project is enormous, with a rich mythological framework that could easily rival the success of Arcane. However, let’s be real—Hirez isn’t exactly Riot Games when it comes to financial muscle or resources.

Discussing a well-known multiplayer online battle arena game called Smite, it has managed to gather a dedicated fanbase throughout its existence. In recent times, a post on a subreddit for fans proposed that Hi-Rez Studios, the game’s developer, could make use of the current gaming industry spotlight, especially due to the popularity of the Arcane animated series tied to League of Legends. The idea presented is that while Hi-Rez may not have the funds for a large-scale production, they could engage fans through smaller content competitions or even produce their own short animations to take advantage of the current excitement surrounding MOBA games. This idea ignited an engaging conversation among the community about the feasibility and potential advantages of such an approach.

Hirez piggyback Arcane show success?
byu/yellowstag inSmite

Summary

  • The original post highlights the potential for Hirez to exploit Arcane’s recent success.
  • Community sentiment is mixed, with skepticism about Hirez’s financial and creative capabilities.
  • Some users emphasize that a smaller-scale initiative might be the way to go.
  • The discussion reflects the ongoing struggle of Smite to compete with larger titles like League of Legends.

The Potential of a Smite Animated Series

One of the biggest talking points was the idea of a Smite-themed animated series akin to Arcane. As one user stated, “A Smite anime has HUGE potential, I’d love to see it.” The hope for a series seems rooted in the understanding that the game has an expansive mythological framework that could lend itself to a compelling narrative. The success of Arcane has showcased how engaging storytelling can elevate a game franchise. With vibrant animations, rich characters, and captivating lore, Smite possesses many of the ingredients needed for a successful adaptation. However, the challenge lies in delivering a high-quality production that captures the game’s essence without falling into the pitfalls of rushed or poorly constructed narratives. The sentiment is that if done correctly, it could not only attract new players but also reignite interest among existing fans.

Financial Constraints and Realistic Expectations

While the dream of a Smite animated series is enticing, many commenters pointed out the reality of Hirez’s financial situation. One user bluntly stated, “SMITE is like the crack addicted hooker on a street corner compared to the money printing machine that is LOL.” This summarizes a larger concern: Hirez does not have the financial clout to undertake significant projects without jeopardizing their workforce. Another commented, “Sorry to be a naysayer, but SMITE couldn’t afford to develop the projects it already has without laying off large numbers of employees.” This reveals a harsh truth for the Smite community—those aspirations for a blockbuster series may be far-fetched unless there’s a dramatic change in Hirez’s business model and approach. Users expressed a desire for the developers to focus on delivering better game content rather than spreading their resources too thin on unaffordable ventures.

Fans’ Suggestions for Engagement

Although some were hesitant, certain community members proposed innovative ways to engage fans without requiring substantial funds. A captivating idea was to host a fan content competition offering significant rewards. This would energize the community, enabling skilled fans to produce short videos or artwork based on Smite’s lore and characters. Such an endeavor could also instill a feeling of ownership among fans and stimulate enthusiasm for the game. Furthermore, one user suggested that submitting scripts to larger corporations like Netflix – known for funding projects – could also be effective. In essence, the Smite community sees fan-led initiatives as a promising avenue, linking gaming experiences with richer storytelling beyond the typical gaming sphere.

Comparing to Competitors

The discussion around Hirez’s potential action also inevitably brought comparisons with competitors like Riot Games and Dota. Many users couldn’t help but draw parallels between the financial backing and production quality seen in Riot’s offerings versus what they perceive as Smite’s current limitations. Comments such as, “They do not have anywhere near the money, exposure or safety to invest into something that’d underperform on Netflix,” echo sentiments within the community. However, the community’s frustration stemmed from a place of passion—the desire for Smite to step up its game in both development and strategy. Users reminisced about the vibrant, high-energy environments that other studios have crafted, expressing a wish that their beloved Smite could harness similar energy. This constant comparison illuminates the uphill battle Smite faces in carving its niche in a crowded landscape where visibility is key.

Amidst an energetic debate among Smite enthusiasts, there’s a noticeable optimism about the game’s future. Though it’s acknowledged that Hi-Rez Studios is currently facing financial challenges, the yearning to delve deeper into the game’s universe outside its boundaries is strong. This could happen through fan-led projects or by emulating successful franchises like Arcane. The potential outcomes seem promising, but it remains uncertain how Hi-Rez will respond and whether they’ll utilize Smite’s rich mythology to captivate players even more. For now, fans can only fantasize about the next major update for their beloved MOBA, keeping their dreams alive with a mix of hopeful excitement and cautious expectation.

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2024-12-03 22:58