In simpler terms, Smite, a well-known arena-fighter game with gods as characters, is known for its lively and action-packed matches filled with divine magic and turmoil. Yet, some players have observed that during the shift to Smite 2, certain gods appear less visually striking than before, especially when engaging in fights. A post titled “Smite 2 – Masterpost on Missing God VFX/Visuals/Animations” by user Kaios-0 on the related subreddit aims to compile a comprehensive list of these visual shortcomings. The post emphasizes that gods should appear more radiant and powerful, rather than seeming vacant or staring into nothingness. Players have been actively discussing various issues, including missing animations and inconsistencies in skin tones due to graphical settings adjustments.

Smite 2 – Missing God VFX/Visuals/Animations Masterpost
byu/Kaios-0 inSmite

Summary

  • Players express disappointment at the lack of finishing touches in Smite 2 visuals, echoing concerns about gods’ animations and effects.
  • There is a noticeable divide between the visual quality on higher settings versus lower, leading to inconsistent experiences across players.
  • The community emphasizes the importance of preserving signature animations and effects from Smite 1 in the new version for that much-needed nostalgia factor.
  • Many users show hope for improvements, recognizing that the development team likely has a lot on their plates and are eager to see progress over time.

The Cry for Visuals

Players are expressing concerns about various issues in Smite 2, particularly focusing on the lackluster visuals and animation problems. A user called -Khnum- expressed disappointment that all gods seem to be static and lack animations, stating they simply stare at you without any action. He compared the death animations to placeholders, finding them uninspiring at best. Many players share this sentiment, having grown accustomed to the appealing visuals of Smite 1, where even simple animations showcased each god’s unique charm and personality. One player humorously noted that the new version’s changes make characters sound more like throwing a toaster into water instead of the grandiose sounds of ancient powers being summoned.

Disappearing Sounds and Effects

The volume of comments about missing audio features is just as great as those regarding visual elements. Users have highlighted the absence of sound effects that used to accompany god abilities, making gameplay more engaging. For example, Zeus’ once powerful thunderclap during his abilities, which symbolized his godly thunderstorm, has been toned down to a simple “whoosh,” with another user expressing concern about the loss of battle sounds. Similarly, Susano’s explosive abilities have been muted, losing much of their impact. KingQuackster suggested that the team address these issues when they have more time, indicating a general consensus that while visuals are important, audio elements play a significant role in creating an immersive gaming experience in Smite.

A Nostalgic Loss: Animations and Effects

Apart from noise and animation issues being addressed, there’s been a lot of feedback about the absence of the captivating special effects that made each god distinctive. Dalhinar_draws pointed out a missing effect for Amaterasu, remarking on her lack of the mesmerizing blood-trailing sheath animation. Now, instead of a stylish 360-degree move, she simply sheathes her sword without any panache—the era of artistic finesse seems to be over! Similarly, Hecate, a god adored by many users, has faced criticism for her slow and jerky animations. idioticpotato123 commented on Hecate’s 1st animation being “quick and janky,” expressing the need for a significant improvement to make her spells feel more harmonious with her character. Overall, there’s a strong desire for increased immersion, leading many players to hope that the developers will update animations to preserve the ‘godlike’ essence that Smite is known for.

Visual Discrepancies: Skins and God Variations

A noticeable issue that’s been raised by players in discussions about the masterpost is that certain gods’ appearances can drastically change depending on different graphic settings, specifically skin tones. KingQuackster pointed out this inconsistency as a frustrating predicament, stating that “Pele, Baron, Chaac, and others look amazing at maximum settings, but I unfortunately don’t get to experience this due to my PC’s frame rate drop.” In a section advocating for consistency in graphical quality, the aim is for all players to enjoy the same breathtaking visuals. Regrettably, this inconsistency has left some gamers feeling excluded as they play with suboptimal settings. Users have requested more transparency during the development process, where concerns about graphics are acknowledged rather than being dismissed as trivial matters.

In today’s world, where impressive graphics and captivating sound effects often attract new players, it might seem quite ironic that devotees of Smite 2 find themselves eagerly waiting for the return of each god’s visually stunning narrative. With a dedicated community providing constructive feedback, there’s a sense of optimism that the development team acknowledges their input and will rectify these issues in the near future. It’s time for these gods to stand out radiantly rather than being lost among ordinary backdrops. Here’s hoping that the passion and focus from the community inspire an extraordinary makeover for this cherished series—it’s high time for Smite to restore its glorious visual splendor!

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2025-01-10 03:59