Smite 2: Players Weigh In on the New Feel of the Game

As a die-hard Smite fanatic who has spent countless hours battling gods and mythological creatures since its inception, I must admit that my heart skipped a beat when Smite 2 was announced. The anticipation and excitement were palpable within the community, but after diving into the game, I find myself torn between nostalgia for the original and the allure of the new.

For years, Smite has been cherished by gamers worldwide, but the arrival of Smite 2 has stirred up mixed feelings among players. A post on the subreddit, titled “Smite 2 feels like…”, ignited a heated debate among long-term fans, with opinions spanning from intense dislike to deep appreciation. The original post, penned by user Substantial-Food2538, conveys a sense of disappointment towards Smite 2, describing it as an “arcade game” instead of a polished follow-up. The author raises concerns about the gameplay feeling “rough around the edges,” and mentions that the new features, such as the STR/INT mechanics, come off as confusing to some players. As a dedicated Smite 1 player, the author’s hesitation to continue with the new game echoes the sentiments of others who have poured their time and effort into the series.

Smite 2 feels like..
byu/Substantial-Food2538 inSmite

Summary

  • Players are torn about Smite 2, with feedback highlighting a stark contrast to Smite 1.
  • Critiques center around the user interface, sound design, and overall game feel.
  • Amidst criticisms, some players praised the visuals and found enjoyment in the game’s mechanics.
  • Mid-game frustrations, including enemy team surrenders, contributed to the negative sentiment.

The Good, the Bad, and the Oomph

The sentiment around Smite 2 is incredibly polarizing. While Substantial-Food2538 expressed discontent, they aren’t alone in their apprehensions. Player responses ranged from sharing similar experiences to questioning what makes the new game feel less engaging. One user, Head_Election, stated, “Yeah man, I tried playing it a couple hours but switched right back to smite 1,” indicating a pivot back to familiarity. Such experiences lead to a consensus that something about the feel of the game was amiss, causing players to cling to the nostalgia of Smite 1. The idea of a game feeling “floaty” or lacking “weight” emerged repeatedly, with GardeniaPhoenix articulating the feeling as “empty,” reflecting a void in the game’s overall design.

Critiques of Game Design

<pThe specifics of design were not only acknowledged but effectively debated. JetButton challenged the vague portrayal of “arcadey” gameplay, prompting players to dissect the various elements that contribute to this sensation. Sound effects and animations became focal points of critique, while others noted that the visuals, despite being better, didn’t translate into impactful gameplay emotions. PandamoniumTime expressed this sentiment with, “It felt floaty and weak compared to smite 1. Not enough oomf behind abilities or they don’t sound or feel good to hit.” This inconsistency between what looks and what feels right has left many in a contemplative state, analyzing the essence of gameplay. Yet, amidst the critiques, there’s a flicker of hope from some players, like SculptorOvFlesh, who observed, “Current Smite 2 feels pretty solid compared to initial launch. Still has a few more passes until I drop Smite 1 permanently.”

The Case for Smite 2

Although there’s been a lot of criticism towards Smite 2, some gamers are still supporting it. For example, gummysplitter expressed positive opinions about the game, stating that it “feels great” and finding it unusual when people compare it to mobile games, indicating they believe Smite 1 had more of that feel. This contrast highlights the differences in player experiences and expectations. Additionally, Dat_Boi_John shared their perspective by saying that what they initially considered a poor experience has developed into something they now view as “slightly better” than Smite 1—commending the mechanics and visuals while expressing fondness for the UI editor from the original game. This demonstrates the intricacy of gaming communities: not every change will please all players, and individual experiences significantly influence opinions.

Gameplay Frustrations

A common issue that frequently causes complaints is the speed and structure of matches. Many players express irritation over teammates leaving games prematurely, a problem that seems persistent and frustrating. This suggests a deeper problem related to community interaction in Smite 2, as committed players grapple with difficulties that seem to undermine the cooperative aspect of gameplay. Froggy2699 aptly captured this sentiment by expressing dissatisfaction over the complexity of the cooldown system compared to Smite 1, feeling that the game is “unnecessarily more intricate” and causing confusion among players. The subtleties that once brought joy to gameplay have been replaced with peculiarities that are off-putting, ultimately leading to disillusionment for some.

The dialogue around Smite 2 exemplifies the broader conversation in gaming about the balance between innovation and retaining core elements that keep players coming back. As players reveal their frustrations and joys alike, it reveals an emotional landscape where gamers nurture their connections to previous iterations. It’s a curious time in the world of Smite, with players navigating nostalgia while engaging with the evolving nature of the game. As they explore their thoughts and feelings, the feedback from the community not only shapes the journey of Smite 2 itself but also highlights the powerful bond players share with their gaming experiences.

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2024-12-05 11:58