Skull and Bones: Are NPCs Cheating with Torn Sails? Players Sound Off!

Ubisoft’s new pirate game, Skull and Bones, is facing criticism from players who’ve noticed strange behavior with the game’s AI. Specifically, players are questioning how non-player characters (NPCs) handle damage to their ships’ sails. A user named Platinum_God_Games brought attention to the issue, sparking a debate about whether NPCs are unfairly resilient. Players are wondering if the AI is too powerful, or if it’s essentially ‘cheating’ by ignoring the effects of damaged sails – something that significantly hinders human players. This ‘torn sail’ problem has quickly become a major topic of discussion within the Skull and Bones community.

Torn sails? Yeah right! Double standards!!
byu/Platinum_God_Games inSkullAndBonesGame

Summary

  • The post raises concerns about NPCs appearing unaffected by torn sails, leading to accusations of double standards in game mechanics.
  • Players have shared personal anecdotes, revealing a mix of frustration and humor about their own experiences with the NPCs.
  • Many believe that NPCs may have hidden advantages that allow them to navigate around damage effects with ease.
  • The community’s sentiment ranges from humorous acceptance of the ridiculousness to outright accusations of unfairness, highlighting the varying perspectives in gameplay experiences.

Unfair Advantages: The NPC Conundrum

Players are frustrated that NPC ships seem to handle damage to their sails much better than player-controlled ships. The discussion started when a player named Platinum_God_Games pointed out that NPCs appear to have advantages players don’t. Many agreed, saying NPC ships sail through battles with minimal slowdown, creating a feeling of unfairness. One player jokingly wondered if NPCs have a secret technology to prevent sail damage, and others playfully imagined they do. This perceived advantage is especially annoying for players who find their own ships quickly immobilized even with minor sail damage.

Players are increasingly frustrated when fighting computer-controlled enemies, feeling like the NPCs have abilities that are too powerful and unfair. Instead of blaming their own performance, many believe these “game-breaking” mechanics create an unbalanced experience. They feel that winning or losing shouldn’t depend on whether you’re fighting another player or a computer, and are asking for changes to make the game fairer for everyone.

Sail Ripping Reality: A Community Response

Players reacted to the recent changes with a mix of surprise and amusement, with many sharing stories about dealing with damaged sails. One player, YellowRoseKat, voiced frustration that the removal of information about sail damage makes it harder to plan strategies. This highlights a common feeling: players want to understand how game mechanics work. They’ve noticed a discrepancy where player ships are significantly affected by torn sails, while NPC ships seem unaffected, leading to questions about fairness and consistency.

Players are actively trying to figure out how the game works, and many have noticed a frustrating issue with sails. They often experience unexplained sail damage and die more frequently than the computer-controlled ships. While some players have found ways to manage sail damage, the overall feeling is that enemy ships are too durable in combat, leading to frustration. The conversation shows players are looking for clear reasons behind game mechanics and feeling unfairly penalized when they don’t find them.

Humor Coexisting with Frustration

Even though the conversations were often serious, humor kept popping up. Players found ways to lighten the mood, like CaptainJambalaya joking that the game’s characters were using “momentum” to explain their surprisingly good sailing skills. These funny moments helped players deal with frustrations, turning a difficult experience with the game’s flaws into something they could all share and laugh about together.

Many players, like BrianKalelsHalo, have expressed frustration, highlighting how repeating the same events in a game can be mentally draining and cause them to lose concentration. They’ve even started to subconsciously dislike certain characters due to these repeated encounters, and find themselves questioning how the game works. While some players can laugh it off, others are increasingly upset that they feel forced to adjust their strategies to compensate for what seems like an unfair advantage given to the game’s characters.

The game’s community is filled with a mix of humor and annoyance, as players connect by sharing their experiences and frustrations. This shared disappointment actually brings people together, letting them cope with problems through laughter while they wait for the developers to fix things with new updates.

Skull and Bones is launching with some challenges, and players are vocal about wanting a fair and balanced game. The recent issues with damaged sails are just one example of a larger conversation about how the game is designed and whether it feels equitable. Players are sharing their thoughts – sometimes with humor, sometimes with serious criticism – but they clearly still care about the game. This passion shows that Skull and Bones has a lot of potential, and this ongoing feedback will be crucial in shaping its future. It’s all part of the process of building a game together – dealing with both the fun and the frustrations along the way.

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2026-01-01 04:29