
Shroud doesn’t think Marathon is going anywhere, and he explained exactly why
After the quick failures of Concord and Highguard, many are wondering if Marathon will suffer the same fate. Popular streamer and ex-professional player Michael “Shroud” Grzesiek shared his thoughts while playing live, and he didn’t hold back.
He wondered if the game would lose popularity within a couple of months. The other person confidently replied that it wouldn’t, explaining that the developers had already invested a significant amount of money into it.
Why Shroud says Marathon won’t follow Concord and Highguard
Shroud argued that there’s a structural difference between Marathon and its failed predecessors.
Discussion starts at 2:02:19.
Highguard and Concord are newer studios, funded by investors who give them around $30 million to try and create a successful game. However, Marathon is different. Bungie, the company behind it, is backed by Sony and has access to billions of dollars, putting them in a completely different league.
Shroud’s assessment isn’t completely off, but the situation is more nuanced than he suggested. The studios creating Highguard (Wildlight Entertainment) and Concord (Firewalk Studios) weren’t small, inexperienced teams. They were founded by experienced developers who previously worked on popular games like Apex Legends and Destiny, and both received financial support from large companies like Sony and Tencent.
He continued to emphasize that even a significant decrease in players wouldn’t likely change Bungie’s approach. He explained, “Even with only a few players left, I doubt they’d remove it. They’ve already put so much time and money into it, they’re too invested to stop now.”
Initial data looked promising for Marathon. It quickly attracted around 88,000 players on Steam, significantly more than Concord’s peak of under 700. Player reviews were also overwhelmingly positive, ranging from 84 to 90 percent.
Okay, so the game didn’t exactly explode onto the scene. When I checked, Slay the Spire 2 actually had almost three times as many people playing it on Steam at the same time. It was a pretty noticeable difference, honestly.
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2026-03-06 22:50