
Players of Last Epoch are actively discussing whether future class DLCs are worth the cost. With the upcoming Orobyss content, the community is sharing what they’d like to see in a new class and what would make them purchase it. Some prioritize enjoyment and aesthetics, while others are more concerned with how a new class impacts the game’s balance and power. This raises a key question: in a game focused on personal progression, how important are a class’s features and quality when players decide to buy DLC?
Summary
- Players are divided on the importance of class strength versus aesthetics and fun when considering DLC purchases.
- Pricing and content offerings play a crucial role in player decision-making.
- Concerns about game balance and power dynamics add further complexity to this discussion.
- Community sentiment indicates a desire for transparency and quality assurance from developers.
Player Perspectives on Class Value
Players considering a new class in Last Epoch have different priorities. One player, Pandarandr1st, started a conversation explaining that they’ll base their decision on how enjoyable, exciting, and good-looking the class is. They don’t worry about whether it’s the strongest class, as they believe having fun is more important than power when playing alone. Many others agree, wanting a new and interesting experience rather than focusing on which class is best.
A major concern is how the new class will impact game balance – specifically, the potential for power creep. Players like zenavathar suggest they’d be willing to pay around $10 for a new subclass, but closer to $20 for a completely new class with multiple options. This shows that while players want fun and unique content, they also have a limit to how much they’re willing to spend. Ultimately, the price will be a key factor in whether Last Epoch provides a satisfying experience for its players.
Power Dynamics in a Single-Player Game
Many players are concerned that adding a class players have to pay for could disrupt the game’s balance of power. Users like heartbroken_nerd and Firesoldier987 worry about spending money on a class that might be too weak, or worse, full of bugs, compared to what’s already available. They’re also concerned that if the new class is clearly too strong, it will create an unfair playing field. Players believe an unbalanced addition could cause frustration and ultimately harm the game and its future.
The worry stems from a long-held fear that prioritizing new content might mean important updates and bug fixes for current classes get overlooked. A comment from EchoLocation8 highlights the tension players feel between the developers offering free content and needing to make money, and how that affects the game. Players definitely want the new class, but they also want to be sure the fundamental aspects of the game won’t be ignored in favor of exciting new downloadable content.
Expectations for Future Classes
Players are hoping for more creative and varied classes in the future. One player, SneakyKatanaMan, explained that people aren’t just looking for classes that feel like rehashes of what’s already available – they want something truly new and exciting. They suggest creating hybrid classes that blend abilities from existing ones, like a “Death Knight” combining the power of knights and acolytes, to give players fresh and interesting ways to play.
It’s important to clearly distinguish between completely new classes and just minor variations of existing ones. Players, like Lykotic, want to feel they’re getting good value for their money and that a new class offers something worthwhile. A new class with interesting abilities and a compelling story could attract players and encourage them to spend money, but if it feels too similar to what’s already available, they’ll likely skip it.
Developer Transparency and Player Trust
This discussion really comes down to how well developers communicate with and earn the trust of their players. Many players say they’re much more likely to spend money when developers are open and honestly respond to feedback. As one player, FourMonthsEarly, put it, their spending depends entirely on how honest developers are about the game’s future – if players feel supported and encouraged, they’re happy to buy things like new classes or cosmetic items.
Honestly, it’s super frustrating when there’s no communication from the devs. Another player, maire, made a really good point: we need to be able to try out classes before we spend money on them. It’s not just about the cash, it’s about knowing we’re supporting a game that’s being made well. Seriously, imagine if we could actually demo classes first – that would be awesome and give everyone so much more confidence!
Players are feeling both excited and cautious about the new DLC for Last Epoch. They’re eager to try the new classes and improve their gameplay, but also worried about spending money on content that might not be well-balanced or finished. The community is sharing both praise for the game and concerns about the upcoming expansion, showing how much they care about Last Epoch and its future.
Everyone agrees: players want new content that feels worth their time and money. With excitement building for the Orobyss update, players are hoping the developers are listening to this feedback and creating a class that’s both enjoyable and enhances the overall experience that drew them to Last Epoch. Here’s hoping for exciting new classes, engaging gameplay, and a well-balanced game!
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2025-12-01 11:08