Manor Lords has caused quite a stir in the gaming world due to its unique combination of strategy and medieval living simulation. A recent post on the Manor Lords subreddit started an interesting debate about whether or not the game should incorporate physicians into its gameplay. User SalishSeav proposed a medical office that could boost town health and care for injured villagers, adding another dimension to game management. Unsurprisingly, this idea sparked a flurry of opinions, with some players expressing support and others questioning the feasibility and historical authenticity of having doctors in a game that prides itself on its medieval authenticity.

Idea: Physicians
byu/SalishSeaview inManorLords

Summary

  • The idea of including physicians in Manor Lords received mixed reviews from the community.
  • Some users emphasized historical accuracy, arguing that the medieval era lacked a dedicated class of physicians.
  • Others felt that implementing an apothecary or monastery might better suit the game’s theme and historical context.
  • Overall, the community is open to discussions on how to enhance the gameplay, but remain cautious about deviating from historical accuracy.

The Physician Proposal: A Mixed Blessing?

SalishSeav proposed an idea for establishing small physician’s offices in medieval towns, designed to accommodate resident families and expand for additional staff in larger settlements. While this notion initially seemed enchanting, many pointed out that the role of physicians as we know them today was minimal in rural areas during the Middle Ages. Instead, villagers typically relied on herbalists and itinerant healers. This raises intrigue and potentially debate about the original suggestion. Let’s delve into the captivating image of the wandering healer, who traversed the countryside with a pouch full of healing herbs at his side.

Historical Accuracy: Is It Essential?

As gamers delved further into the discussion, it steered towards the accuracy of historical portrayals in video games. One astute commenter pointed out that although the concept of a dedicated physician was intriguing, it might deviate too much from the intended atmosphere of the game Manor Lords. “In villages,” they said, “doctors weren’t separate professionals; instead, effective healing knowledge was passed down through generations.” This brought up the idea that perhaps the game would be better served by incorporating a system of apothecaries or traditional herbalists who would fit perfectly within the medieval backdrop. Picture your town brewing remedies using native plants – wouldn’t it be fascinating if healers indulged in local herbs while chatting about market gossip? Now that sounds like an authentically medieval experience!

Creative Alternatives: Bathhouses and Monasteries!

Some Reddit users proposed an alternative approach to the original concept, suggesting the inclusion of bathhouses instead of physicians in the game. Bathhouses were prevalent in medieval villages and served as places where illnesses could be treated through hygiene practices. They also functioned as social hubs, acting like community centers during that era. This idea would allow players to explore another engaging aspect of medieval life while ensuring healing benefits. It’s difficult to dispute the appeal of a place that offers cleansing, socializing, and relaxation all in one warm soak!

Alchemy, Herbs, and Apothecaries: A Touch of Fantasy

As an enthusiast, I’ve been daydreaming about the prospect of designing an alchemy workshop within our game world, a place where our herbalists could concoct intriguing potions, not just medicines, but also elixirs offering subtle bonuses or aiding in healing as we face various challenges. Someone wisely remarked, “Given Manor Lords’ resemblance to Kingdom Come: Deliverance in its reliance on herbs for buffs, introducing an alchemy aspect seems like a no-brainer!” After all, we’re immersed in a creative gaming universe, and incorporating the thrill of alchemy could enrich our gameplay without compromising historical accuracy. Who wouldn’t relish the chance to orchestrate a bit of potion-brewing drama while ensuring the herbalist’s business flourishes?

The discussion about whether to incorporate real-life physicians into Manor Lords highlights the community’s deep interest not just in playing the game but also in staying true to its historical background. As players consider their choices, they struggle with finding the right balance between introducing new gameplay elements and preserving historical authenticity. The active conversations on the subreddit reveal a group eager to infuse the ‘medieval’ feel into medieval simulation without compromising creativity and imagination. Whether it’s through features like bathhouses, traveling herbalists, or alchemist labs, ideas continue to surface, and one thing is apparent: Manor Lords is more than just a game; it’s a dynamic canvas crafted from history, creativity, and shared experiences among the community. And who knows? The next groundbreaking idea could be right around the corner!

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2025-01-08 03:28