Double jump will never be the same again
In this update (version 1.0.28470), the focus is primarily on bug fixing and minor adjustments to early-game balance, such as making certain early bosses less challenging. However, there’s a notable drawback: the patch takes away the ability to override float input when you acquire the Faydown Cloak.
In simpler terms, the Faydown Cloak in Silksong usually allows Hornet to double jump or descend rapidly. However, with the float exploit, players could momentarily hover in mid-air by timing a downward press and jump correctly. This made it possible to perform tricky jumps more easily, chain attacks more fluidly, and dodge hazards for longer periods. Now that this exploit has been addressed, those extended aerial maneuvers are no longer possible.
The change will take effect soon, specifically within the coming week when the update is launched. Players on PC can get a sneak peek of the latest version by accessing the public beta branch on Steam or GOG.
If you enjoyed using that trick in the game, there’s still time left for more fun before things change. While it might not have been what the creators had in mind, some hidden techniques can make gaming more exciting. This trick isn’t like the item duplication or unlimited gold cheats from Diablo II or Baldur’s Gate. It doesn’t compare to Doom’s renowned rocket jump either. It’s simply a helpful tool for making that double jump less challenging. However, don’t be surprised when we start experiencing how challenging the game actually is soon enough.
Here are all the patch notes:
- Fixed situation where players could remain cloakless after Slab escape sequence (yeah, that “naked mod” is fake. Hornet actually loses her dress in the game).
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in Act 3.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.
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2025-09-09 14:03