As a passionate admirer, I can’t help but exclaim: If crushing multiple online marketplaces isn’t a symbol of triumph, then I’m unsure what is. Hollow Knight Silksong burst onto the scene with an impact that lingers, yet even amidst universal acclaim, it has its hurdles, particularly concerning the Chinese translation, which is a concern for a sizable chunk of its player base.
Moreover, there’s a significant group of gamers who allege that Team Cherry’s creation presents an unbalanced and steep difficulty jump, notably when contrasted with the original Hollow Knight. Fortunately, the developers aren’t oblivious to players’ cries for help, and they strive to fine-tune the gameplay. One of the most encouraging adjustments could be the decrease in damage inflicted by a specific adversary (or possibly an environmental threat?) known as Sandcarvers. Dive deeper into this topic to uncover more details.
Sandcarvers will be toned down in the upcoming Silksong patch
We’ve been patiently waiting for Hollow Knight: Silksong for an extended period, and it certainly didn’t disappoint. However, it’s important to note that the game isn’t without its flaws. Although some player struggles can be attributed to newcomers adapting to the game mechanics and continuing their journey, there are numerous complaints on Reddit about a different set of issues. For instance, a significant number of fans find it frustrating that many enemies deal two masks worth of damage. Moreover, losing to a boss often means a lengthy trip back to the encounter arena. This is particularly challenging on the Blasted Sands map where these drawbacks are accentuated by the Sandcarvers plaguing the land.
Despite the challenge, mastering boss patterns requires patience. If you’ve been bested by the Last Judge, you might have found yourself waking up on a distant bench away from that foe. The journey back involves tough platforming segments, and missing jumps could land you in the jaws of Sandcarvers, who would retaliate for your error by subtracting 2 masks of health from you. However, this is about to improve in the upcoming patch. Team Cherry is planning to make several early game bosses less formidable and soften the bite of the sand-dwelling worms, so that they will only inflict 1 mask’s worth of damage. This adjustment comes as a relief given the trek back to Last Judge.
This update addresses not just Sandcarver issues but also rectifies Hornet’s wardrobe dilemma. Furthermore, the popular double jump exploit is being removed, so now might be your last chance to use it. Along with that, various bugs and glitches will be fixed, enhancing the overall product even further. Enjoy!
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2025-09-10 12:02