Our “Risk of Rain 2 Items Guide” offers an exhaustive catalog of all the collectible items in the game! With so many fantastic items and equipment to choose from for each character, it can be challenging to keep track. If you’re seeking advice on which items to pick up in Multishop Terminals or decide when to swap out some items at a 3D Printer, this resource should prove helpful in making informed decisions.
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57 Leaf Clover | All random effects are rolled +1 (+1 per stack) times for a favorable outcome. |
Alien Head | Reduces skill cooldowns by 25% (+25% per stack). |
Armor-Piercing Rounds | Deal an additional 20% damage (+20% per stack) to bosses. |
AtG Missile Mk. 1 | 10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. |
Backup Magazine | Add +1 (+1 per stack) charge of your secondary skill. |
Bandolier | 18% (+10% per stack) chance on kill to drop an ammo pack that resets all cooldowns. |
Berzerker’s Pauldron | Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%. |
Brainstalks | Skills have no cooldowns for 3s upon killing an elite monster. (+2s per stack). |
Brilliant Behemoth | All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% damage to nearby enemies. |
Brittle Crown | 30% chance on hit to gain 3 (+3 per stack) gold. Lose gold equal to the amount you are hit for OR lose % gold equal to the % maximum health you lost. Chooses the greater of the two. |
Bundle of Fireworks | Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. |
Bustling Fungus | After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). |
Cautious Slug | Increases passive health regeneration by 250% (+150% per stack) while outside of combat. |
Ceremonial Dagger | Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. |
Chronobauble | Slow enemies on hit for -60% movement speed for 1s (+1s per stack). |
Corpsebloom | Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second. |
Crowbar | Deal 150% (+30% per stack) damage to enemies above 90% health. |
Dio’s Best Friend | Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. |
Disposable Missile Launcher | Fire a swarm of 12 missiles that deal 12×300% damage. |
Effigy of Grief | All characters within an area are slowed by 50% and have their armor reduced by 20%. |
Energy Drink | Sprint speed is improved by 30% (+20% per stack). |
Foreign Fruit | Instantly heal for 50% of your maximum health. |
Frost Relic | Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing it radius by 1m. Stacks up to 6m (+6m per stack). |
Fuel Cell | Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). |
Gasoline | Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage. |
Gesture of the Drowned | Reduce Equipment cooldown by 50% (+50% per stack). Forces your Equipment to activate whenever it is off cooldown. |
Glowing Meteorite | Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Last 20 seconds. |
Gnarled Woodsprite | Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. |
H3AD-5T v2 | Increases jump height. Creates a 10m kinetic explosion on hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds. |
Happiest Mask | Killing enemies has a 10% chance to spawn a ghost of the killed enemy with 500% damage. Lasts 30s (+30s per stack). |
Hardlight Afterburner | Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. |
Harvester’s Scythe | Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. |
Hellfire Tincture | Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies. |
Hopoo Feather | Gain +1 (+1 per stack) maximum jump count. |
Infusion | Killing an enemy increases your health permanently by 1, up to a maximum of 100 (+100 per stack) health. |
Kjaro’s Band | 8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% damage (+250% per stack). |
Leeching Seed | Dealing damage heals you for 1 (+1 per stack) health. |
Lens-Maker’s Glasses | Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage. |
Medkit | Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt. |
Milky Chrysalis | Sprout wings and fly for 15 seconds. Gain 20% movement speed for the duration. |
Monster Tooth | Killing an enemy spawns a healing orb that heals for 6 (+6 per stack) health. |
N’Kuhana’s Opinion | Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. |
Ocular HUD | Gain +100% Critical Strike Chance for 8 seconds. |
Old War Stealthkit | Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take. |
Paul’s Goat Hoof | Increases movement speed by 14% (+14% per stack). |
Personal Shield Generator | Gain a 25 (+25 per stack) health shield. Recharges outside of danger. |
Predatory Instincts | Critical strikes increase attack speed by 10%. Maximum cap of 30% (+30% per stack) attack speed. |
Preon Accumulator | Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. |
Primordial Cube | Fire a black hole that draws in enemies within 30m into its center. Lasts 10 seconds. |
Queen’s Gland | Every 30s, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. |
Radar Scanner | Reveals all interactibles within 500 meters for 10 seconds |
Red Whip | Leaving combat boosts your movement speed by 30% (+30% per stack). |
Rejuvenation Rack | Heal +100% (+100% per stack) more. |
Rose Buckler | Increases armor by 25 (+25 per stack) while sprinting. |
Royal Capacitor | Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters. |
Runald’s Band | 8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% damage (+125% per stack). |
Rusted Key | A hidden cache containing an item will appear in a random location in each stage. (Increases rarity of the item per stack.) |
Sentient Meat Hook | 20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% damage. |
Shaped Glass | Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (50% per stack).\ |
Soldier’s Syringe | Increases attack speed by 15%. (+15% per stack). |
Soulbound Catalyst | Kills reduce equipment cooldown by 4s (+2 seconds per stack). |
Sticky Bomb | 5% (+2.5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. |
Stun Grenade | 5% (+5% per stack) chance on hit to stun enemies for 2 seconds. |
The Back-Up | Call 4 Strike Drones to fight for you. Lasts 25 seconds. |
The Crowdfunder | Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. |
Titanic Knurl | Increases maximum health by 40 (+40 per stack) and health regeneration by 1.6 (+1.6 per stack) health/second. |
Topaz Brooch | Gain a temporary barrier on kill for 20 health (+20 per stack). |
Tougher Times | 15% (+15% per stack) chance to block incoming damage. Unaffected by the luck. |
Transcendence | Convert all but 1 health into regenerating shields. (shields regenerate faster than base health regen) Gain 50% (+25% per stack) maximum health. |
Tri-Tip daggers | 15% (+15% per stack) chance to bleed an enemy for 240% base damage. |
Ukulele | 25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). |
Unstable Tesla Coil | Fire out lightning that hits 3 (+3 per stack) enemies for 200% base damage every 0.5 seconds. The Tesla Coil switches off every 10 seconds. |
Wake of Vultures | Gain the power of any killed elite monster for 8s (+5s per stack). |
Warbanner | On level up drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30% |
Wax Quail | Jumping while sprinting boosts you forward by 10m (+10m per stack). |
Will-o’-the-wisp | On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. |
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2025-02-12 18:53