Reviving Classics: Which Smite 1 Items Players Want to See in Smite 2

As a seasoned Smite player who has spent countless hours mastering the intricacies of the game, I find myself deeply entwined in the ongoing discussion surrounding the return of classic items for Smite 2. The prospect of reintroducing beloved artifacts like Benevolence and Eye of the Jungle has me feeling a mix of nostalgia and excitement.

Smite is currently undergoing changes, and players are eagerly waiting for the arrival of Smite 2. In a widely-read Reddit post by user Nico_010, gamers have shared their expectations that some classic items from the original Smite may reappear. The new itemization system has ignited debates about what modifications can improve gameplay. While some are highly optimistic about the prospect of diverse build options, others argue that the nostalgia factor plays a crucial role in designing a fair and engaging game. The subreddit reflects a mix of anticipation and a sense of nostalgia, particularly concerning the introduction of various support choices and unique item interactions.

Which Smite 1 Items you hope to see in 2?
byu/Nico_010 inSmite

Summary

  • Players are advocating for the return of items like Benevolence and Eye of the Jungle.
  • Many users desire more non-tank support items to diversify gameplay in Smite 2.
  • There’s a collective yearning to retain the interactive nature of old items while avoiding overly simplistic stat sticks.
  • Several players reflect on the shortcomings of Smite 1’s itemization and hope for better tank jungles and bruiser builds.

The Call for Enchanter Items

A strong consensus within the community revolves around the need for an increase in Enchanter items in Smite 2. Many users have voiced their support for a wider range of items not exclusively designed for tank characters. User Snufflebox succinctly put it, “There should be more Enchanter items because Smite 2 needs non-tank supports to be more viable.” This desire stems from the belief that introducing enchantments tailored to healers and damage dealers would foster a healthier variety in gameplay styles. With the return of such items, players could experiment with authentic support builds that align with their gods’ unique abilities.

Returning to Nostalgia

In the excitement among gamers about the potential comeback of old-school items, it’s crucial to acknowledge the impact of nostalgia on these debates. Users such as Mohc989, for instance, advocate for reintroducing approximately 80% of the missing items, emphasizing that they are time-tested favorites. They explain that these items have long occupied specific roles in the game, allowing developers to concentrate on creating entirely new items instead. The longing for the past brings a comforting sentiment to the players’ desires, and demonstrates their readiness to embrace the game’s heritage. With more players calling for this nostalgic revival, it is vital for developers to strike a balance between preserving tradition and fostering innovation.

Balancing Tank Jungles

Another issue raised highlights the viability of tank jungles in the new version of Smite. Commenter westalbania articulated their hope for tank jungles and squishy supports becoming valid choices in Smite 2 but noted the current lack of appropriate items to support that viability. They stated, “I don’t really think there are many Smite 1 items that will open those build paths up.” Both tank jungles and bruiser roles could derive substantial benefits from returning items like the Shield of Regrowth. Achieving the balance between offensive and defensive strategies will ultimately dictate the variety of roles in the game. Tank jungles could infuse flavor into gameplay if given the appropriate tools for success within itemization.

Keeping Interactive Items Interesting

There’s a lot of discussion about whether interactive game items should be a part of the updated game structure and how they should be handled. As Nico_010 pointed out in their post, not every item needs to become an active item; some, like War Banner and Rune-Forged, should remain passive items that enhance rather than complicate gameplay. Many players appreciate this nuanced approach to item selection, as it allows for more engaging gameplay experiences. The consensus seems to be that while simplicity is valued in game design, it’s important not to sacrifice the depth of interactions between items.

Instead of merely reminiscing about the past, discussing the topic of itemization in Smite 2 opens up a broader dialogue about gameplay variety and fairness in game development. Players are excitedly expressing their ideas on how the enhancement of itemization could lead to more engaging experiences within Smite. The community is strongly convinced that Smite 2 has immense potential, and by incorporating well-loved items skillfully, it can take the franchise to unprecedented levels of success.

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2024-11-29 13:13