As a seasoned Pokemon TCG Pocket player with countless hours logged and a respectable collection of Emblems under my belt, I can’t help but feel dismayed by the growing trend of players running out the clock during the Genetic Apex SP Emblem Event 1.
The challenging new event in the Pokemon Trading Card Game Pocket is leading to poor sportsmanship among participants, with many resorting to stretching out the game instead of playing fairly.
Event 1 of the Genetic Apex SP Emblem entails successively defeating opponents to gain emblems for showcasing on your personal profile. The most prestigious of these is the Gold Emblem, which can be acquired after a series of five consecutive victories.
Overcoming victory can prove challenging, and it’s particularly demoralizing to lose after a sequence of three or four consecutive games. Regrettably, members of the PTCGP Reddit community have shared their concerns that an increasing number of players are letting the clock run out instead of surrendering when they find themselves in a losing position, seemingly out of malice.
The coward’s “concede”
byu/NothingButTheTruthy inPTCGP
Pokemon TCG Pocket players keep waiting out the clock
As a fervent spectator, I’ve found myself in numerous situations during events where opponents refuse to concede despite having clearly lost. It’s as if they’re playing a game of cat-and-mouse with time, prolonging the match just to see how long they can stretch it out. When this happens, I usually hop over to Reddit and let the clock run down instead.
In another Reddit discussion on r/PTCGO, users have expressed a desire for more stringent time limits when it’s the opponent’s turn, as they find the current ones to be insufficient.
The user stated, “I won my initial five contests in that competition, and each opponent tried to stretch the game out as long as possible.” They found it frustrating that the format of the contest encouraged this behavior, making it a ‘win streak’ event.
The aggravating aspect of such behavior lies in the convenience of simply restarting and attempting a fresh run, given there are Meta Pokémon Pocket decks that boast a higher likelihood of achieving the required five wins. Opting for these decks over acting petulantly seems more reasonable.
In online card games like Magic: The Gaming Arena, there’s a challenge called time manipulation, where players intentionally prolong the game to irritate their opponents or force them to quit due to time constraints.
It would be great if an upcoming Pokemon Pocket update reduces the time per turn significantly since the game isn’t overly complex. As an alternative solution, it would also be beneficial to implement a mechanism for reporting players who excessively waste time.
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2024-12-11 16:56