As a seasoned gamer with over two decades of Pokemon TCG battles under my belt, I must say that the latest Pokemon Pocket draw rules have left me scratching my head (and not just because I’ve been up all night playing). The current system seems to favor the luck of the draw more than strategy or skill.

In the Pokémon Trading Card Game (TCG), it appears that the rule for drawing cards has been found by players to be significantly imbalanced. This rule can lead to ties in games, but resolving these ties seems to favor one player unfairly.

Instead of the tabletop version, the game Pokemon Pocket operates on a scoring system: Knocking out a Pokemon earns one point, whereas defeating an evolved Pokemon awards two points. At present, there are no special conditions similar to Exodia that grant victory; rather, Pokemon Pocket focuses solely on winning battles through strategic gameplay.

In certain gaming scenarios, it’s feasible for both players to gain 3 points simultaneously as a result of reciprocal damage – a type of harm that Druddigon’s Rough Skin Ability can generate. Interestingly, the rules governing when a game is considered a tie or when one player emerges victorious are somewhat peculiar, as revealed by users on the PTCGP Reddit forum.

I won a game where my opponent also scored 3 points
byu/LATORR1g inPTCGP

Pokemon TCG Pocket draws depend on the Bench

In a game of Pokemon Pocket, if neither Pokemon is left standing at the end of a battle and there are still Pokemon in reserve (or none), it’s considered a draw. Both the Druddigon and the Poliwrath card from Genetic Apex can create this situation by dealing counter chip damage.

If a player has at least one Pokemon on their bench and the other does not, that player is considered the victor, irrespective of who delivered the final attack.

A tie also happens even if one player scores four Points (by earning two and then defeating an ex Pokemon,) so long as both Actives are knocked out at the same time and the Benches are clear.

It’s not right to let one player win at the expense of another if they both run out of active Pokémon and three points are accumulated. Instead, it should result in a tie because having a Pokémon on the bench doesn’t matter since the game concludes instantly and can’t affect the fight.

It’s expected that this peculiar rule issue will be addressed during an upcoming update, given the growing significance of Pokémon such as Druddigon in the current meta. With counter Pokémon present in the game, it is feasible to win solely by having one ‘Mon on the bench.

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2024-12-24 18:57