Pokemon TCG Pocket finally provides details on trades, but confirms players worst fears

As a passionate Pokémon Trading Card Game (TCG) player, I’m thrilled about the upcoming arrival of the trade feature! However, I must admit, I wasn’t prepared for the news that certain items will be consumed during trades. This was an unexpected twist, but it adds another layer of strategy to the game, which makes me even more eager to start trading!

Collecting all those cards from the initial Genetic Apex expansion list (which includes approximately 225 cards) and the additional 70 cards from Mythical Island booster packs can seem overwhelming, as it involves not only Wonder Picks, Events, but also opening packs on your own.

Players are eagerly anticipating updates about the Trade functionality, a tool intended to streamline the process of completing dex lists, that’s expected to launch sometime in the future. Currently, the Trade option is built into the game, although it isn’t accessible yet.

Information regarding the addition of trades to the Pokemon TCG Pocket has been scarce, but the recent update on forthcoming features offers some insight into its potential release date and operation.

It turns out we’ll need to use a specific form of exchange, like money, when trading with friends, which is regrettable.

Pokemon TCG Pocket players slam devs for locking trades behind item consumption

Developers of the Pokemon TCG Pocket have announced that the trading function is expected to roll out in January. Players will be able to trade cards with their friends, and the traded cards should match in terms of rarity.

At the time of its release, only select cards from the Genetic Apex and Mythical Island booster packs will initially be up for trade. However, the developers aim to expand the selection with additional cards in forthcoming updates.

Tradeable cards include those ranging from one to four diamonds and one-star cards, but here’s the twist: in order to trade, these items must first be used or spent.

Hi there! The Pokemon TCGPocket Team is sharing information about the imminent introduction of a trade feature and fresh content in the game. They are carefully considering how this new trading aspect might influence the gameplay and user experience when it’s implemented.

— Pokémon TCG Pocket (@PokemonTCGP) January 16, 2025

Players are displeased with the developers’ choice not to disclose the kind of currency that will be used in the game.

One user inquired, “What’s the reason behind this? Couldn’t anyone trade anything with anything else? Why necessitate the use of a specific item?

A second fan questioned, “Why impose such strict restrictions when your goal is to simulate the feel of a real-world game? It seems like an indication of grasping for more.

Players have voiced their disapproval towards the system, as it neglects to incorporate two-star and three-star cards, which are the rarest and most coveted items in the game.

A third fan proposed that since 2-star and 3-star duplicates are currently not useful, an option for exchanging them should be provided if trading isn’t being implemented.

It’s evident that players are dissatisfied with the current system and are advocating for modifications prior to the official release of TCG Pocket. To gain insights into the argument for boosting Stage 2 cards, explore further details on this topic.

Read More

2025-01-17 19:24