Lately, Peak has been updated with a substantial patch fixing both significant and minor glitches as well as adjusting game balances. However, the most notable inclusion is the new Color Blindness mode, a frequently asked-for feature that introduces patterns onto Peak’s colorful berries. This addition allows players to distinguish these items more effortlessly while scaling during their gaming experience.
It’s generally beneficial when there are more options for accessibility. These options not only make it possible for a wider range of people to enjoy a specific game, but over time, many of these features become fundamental elements of the gameplay experience; for instance, Fortnite’s visual sound effect option is an excellent example.
Addressing other concerns, players now find it easier to earn the Endurance Badge, a persistent issue with one of Peak’s numerous achievements that grants access to additional cosmetic choices for player characters. Furthermore, bugs that resulted in the game crashing, such as getting trapped in a tornado leading to freezing on the loading screen, have been effectively resolved.
Check out the full patch notes below.
Peak September 8 patch notes
FEATURES
- Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.
BALANCE
- Reduced the maximum time before the first tornado can spawn.
- Slightly increased the minimum time before a tornado can spawn again.
- Slightly reduced the commonness of the “Tornado Hell” biome variant.
- It is now wayyy less likely that the maze is blocked after entering the TOMB.
- Nest Eggs now weigh more to match the weight of the Egg inside.
MAJOR FIXES
- Fixed an issue where players would be unable to obtain the Endurance Badge!
- Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
- Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
- Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
- Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
- We gave the backpack new physics that should prevent more cases where people would lose their backpack.
MINOR FIXES
- Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (it’s not too loud now I promise)
- The Guidebook renders at a higher resolution if you set the Render Scale to low.
- Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
- A missing treetop has been added to a branch on the giant tree.
- Removed the annoying flicker on the end game countdown.
- Removed Scoutmaster grain effect in Photosensitive Mode.
- Rainbow stamina bar is now slower in Photosensitive Mode.
- Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.
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2025-09-09 03:39