Pawel Sasko, the quest designer for “The Witcher 3,” shared that designing the Battle of Kaer Morhen was his greatest challenge during the game’s development. In response to a player’s appreciation for this quest on the X platform, he expressed his gratitude and appreciation for the recognition.
The most challenging puzzle I’ve ever created and set into motion is the one I’m referring to. The technical aspects proved particularly daunting, with numerous unique solutions and diverging paths that really tested my limits. It drove me close to madness and loss of sleep while attempting to piece it all together.
It’s not unexpected that such an answer turned out this way, considering the extensive freedom given during this journey, and how several elements were shaped by choices made prior in the campaign. This made crafting a unified final product quite a complex endeavor.
https://youtube.com/watch?v=-45572
As a gamer immersed in the world of Night City, I recently found myself engaged in a discussion about the intricate questlines of Cyberpunk 2077. Specifically, someone asked Pawel Sasko if he was directly involved in crafting the quest where we ambush the Maxtac convoy within the Phantom Liberty expansion. To my delight, Pawel clarified that while he did offer suggestions on this mission, it was actually Piotr Kuma who took the lead, designing and executing the quest itself.
It’s worth noting that currently, Pawal Sasko holds the position of Game Director for Project Orion, a sequel to Cyberpunk 2077.
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2025-01-22 15:31