
Most players have probably seen all the different endings in Cyberpunk 2077 and picked a favorite. Pawel Sasko, the game’s lead quest designer, also has his own take on the story of Night City – he shared it recently in an interview with The Gamer.
The developer of Cyberpunk 2077 explains that the game’s story unfolds in two parts over three acts. Initially, the game presents a story about becoming a local legend (Act 1). Later, the narrative shifts to a more realistic exploration of mortality and the true meaning of survival (Acts 2 and 3).
Sasko wondered how we define survival. Is it simply staying alive, or does it mean living on in the memories and feelings of others? Perhaps survival is achieving legendary status – that’s what he thought when considering how an ending truly answers the question of what it means to survive.
Pawel Sasko, reflecting on the possible endings of Cyberpunk 2077, shared that Temperance is his personal favorite. This ending involves V letting Johnny Silverhand assume control of their body, though according to CD Projekt Red, it doesn’t ultimately result in complete satisfaction for Silverhand himself.
We approached it knowing Johnny wouldn’t approve. The connection between the characters grew to a point where he’d actively discourage this. Considering everything this man has done – the people he’s killed, the terrorist attacks, even the destruction of Arasaka and the deaths of hundreds of thousands in the city… to then see players choose to share such a personal connection with him is powerful. I especially loved that ending. From a creative perspective, I was thrilled we could take players from hating Johnny to genuinely understanding him.
Sasko also mentioned a few other possible endings. He believed the most players would choose the option where you leave with the nomads, as it avoided difficult choices like sacrificing your body or undertaking a deadly mission. He expected this ending to be an obvious favorite.
There’s another ending, though not many people talk about it – the “Path of Least Resistance.” In it, V basically sacrifices themselves to keep everyone else safe. It’s a really tough one! What’s interesting is that after the credits, you can hear V’s friends talking, and it kind of implies that maybe, just maybe, sacrificing themselves wasn’t the best solution after all. It makes you think!
Honestly, playing through it felt really unsettling – kind of dystopian, but also weirdly believable. It presented this idea that a lot of people might actually think is the answer to things. But the whole point of what happens afterwards, the stuff we show you, is to make you realize it’s definitely not a fix.
Pawel Sasko is helping to lead the development of Cyberpunk 2, and while there’s no confirmed release date yet, it won’t be available before 2028.
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2025-12-16 13:03