As a seasoned Path of Exile fan with countless hours spent slaying monsters and crafting powerful builds, I must say that the release of Path of Exile 2 has been nothing short of exhilarating! The early access period was a fantastic opportunity to dive back into the world of Wraeclast, albeit a slightly updated one.
Following an eleven-year hiatus, Path of Exile 2 kicked off briskly earlier this month during its early access phase. While players have generally been quite positive about the game thus far, Grinding Gear Games, the developers of Path of Exile 2, have already gathered player feedback for potential adjustments post-release.
On the official site of Path of Exile 2, the developer mentioned that certain critical problems have been tackled with a recent update, and remaining ones will be resolved in a future patch. However, when it comes to item drop frequency, Grinding Gear is treading more carefully. To provide players with more loot, they’re boosting the number of rare enemies. Furthermore, valuable drops can be obtained by defeating the challenging rare monsters that become available later in the game.
Changes yet to be implemented in an upcoming update involve:
Previously, Grinding Gear Games revealed that Path of Exile 2 offers cross-platform play and progression on PC, PlayStation 5, and Xbox Series X|S. They further emphasized that the new game won’t overtake the original Path of Exile. Recently, the early access for Path of Exile 2 surpassed the 1 million player milestone.
The notes for Path of Exile 2’s 0.1.0c patch are reproduced below.
- Campaign bosses killed after the first kill will now drop less currency items, replacing them with other items.
- Increased the drop rate of Regal Orbs.
- Significantly increased the drop rate of Gemcutter’s Prisms.
- A single Gemcutter’s Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
- Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, Exalted Orbs).
- Lowered the drop rate of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
- Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
- Increased the values of all Prefix Modifiers that can roll on Waystones. We’ve also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
- Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
- Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
- Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
- Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
- Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
- Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
- Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
- Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
- Fixed a bug where “Move only” was name-locking.
- Fixed three instance crashes.
- Fixed a client crash.
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2024-12-10 18:09