Smite Balancing Chaos: Are Dual Scaling Gods Too Powerful?

The main point of contention is gods who can deal a lot of damage and withstand a lot of punishment – often called “dual scaling” gods. Players like zapnu_x_puas are concerned that this makes the game unbalanced, as gods designed for specific roles can easily switch to others. Gods like Tsukuyomi, Athena, and Cabrakan can all be built for both damage and survivability, leading to unpredictable matches. Zapnu_x_puas suggested that reducing base stats and adjusting how gods scale with items might encourage players to stick to defined roles. The problem is that when gods can be both tanks and damage dealers, it blurs the lines between roles. The response to this idea has been mixed, with some players strongly agreeing and others firmly defending the current state of the game.






