ETH’s Fate: Soaring or Plunging? 🤔

Ethereum is at a fork in the road, my friend, with a tough resistance region ahead, including the 200-day moving average and the lower boundary of a descending wedge. As our tale unfolds, a rejection here could mean a sad slide to $2.5K. But, fear not, a break above could squeeze the heck out of … Read more

Reacher Season-Premiere Recap: No Small Ask

Isn’t it surprising to find Reacher, known for his minimalist lifestyle with only a passport, toothbrush, and the essentials he carries on his Mt. Rushmore-like frame, selling vinyl records? It seems incongruous that a man who cherishes mobility and self-reliance above all else in his wandering existence would opt for the bulkiest, priciest, most fragile, least portable format of music storage.

Gaming News: Why Bioshock Remains a Timeless Classic 18 Years Later

During times when many video games showcase expansive open worlds and intricate mechanics, Bioshock opted for a unique approach, placing emphasis on creating a deeply engaging and chilling narrative. Players have been vocal about the game’s exceptional storylines and memorable characters, with some even suggesting that reading the prequel novel “BioShock: Rapture” could provide a richer understanding of the often-overlooked characters. User NateHohl particularly recommended this novel as it sets the stage for a more comprehensive appreciation of the Rapture saga, helping fans fully grasp the intricate drama depicted in the game.

Gaming News: FromSoftware’s Disappointment with Sony Over Demon’s Souls and Dark Souls

The fundamental problem stems from FromSoftware’s dissatisfaction with how Sony handled Demon’s Souls in its initial stages. As the smoke cleared and lava-like discussions emerged, Shuhei Yoshida, a former Sony executive, shed light on the strained relationship. He pointed to the developers’ disappointment over the game’s treatment, saying, “We hold Miyazaki in high regard and were able to collaborate with them again,” alluding to their later partnership on Bloodborne. This inconsistency caused confusion and fueled discussions among fans, leading one to remark, “You specifically created Dark Souls because Demon’s Souls was lost within Sony’s grasp.” It seems there’s a complex interplay of trust and indecision that left some gamers puzzled.

Gaming News: Top Games to Feel Invincible and Unleash Your Inner Destroyer!

For those seeking a sense of invincible power and destruction, look no further than the Dynasty Warriors series. As RedEyedPig rightly put it, these games offer an exceptional chance to slice through hordes of enemies, feeling like a god of war. Each new release presents a diverse cast of characters, each with unique abilities that intensify the battlefield chaos. It’s essentially a feast of combat systems where you can string together combos, unleash potent special attacks, and bask in the joy of defeating countless foes in a single playthrough. Not to mention, who could resist the over-the-top stories of historical or fictional characters charging fearlessly as you press buttons like an arcade king? The cherry on top? You can always opt for easier settings to keep life’s stress at arm’s length while releasing your inner turmoil!

„This is crap. This is an unbelievably bad game.” Sony doubted first soulslike from Dark Souls devs, leaving FromSoftware disappointed

In February 2009, the game “Demon’s Souls” was initially launched only in Japan, however, sales didn’t meet expectations. Consequently, the company collaborating with Sony developers decided against spending money on an English translation and worldwide release due to low anticipated demand. Remarkably, the Japanese version of “Demon’s Souls” found its way into the hands of passionate Western gamers who embraced FromSoftware’s project warmly. This unexpected success led the developers to partner with Atlus and Bandai Namco for a western release of the soulslike game.