Gaming News: Microsoft Blames Apple for Xbox Mobile Store Delays

The dispute between Apple and Epic Games, in which Microsoft is also involved, revolves around concerns raised by developers about Apple’s monopolistic behavior within the App Store. Microsoft, among others, has backed Epic Games with an amicus brief, advocating for changes that enable developers to offer alternative payment options. This move aims to overturn a court order that could maintain Apple’s current revenue model. This isn’t just a corporate spat; it’s a critical juncture that might significantly alter the digital marketplace for years to come. Major gaming companies like Microsoft are not merely protecting their own interests; they’re advocating for fairness and competition, particularly for smaller developers who lack the legal power to challenge Apple directly.

Gaming News: GeoGuessr Mapmakers Protest Esports World Cup in Saudi Arabia

GeoGuessr isn’t merely a game; it offers a worldwide adventure where players must identify locations using only Google Street View images. Interestingly, the engaging and challenging maps are mainly created by dedicated volunteers rather than the game developers. The map-making process requires meticulous attention to detail, with some creators spending years gathering thousands of carefully selected spots. As one user put it, “There are millions of locations on Google street view, a large portion of which are poor quality…”

The skill of the community in creating high-quality, diverse maps enhances the gameplay experience significantly, surpassing the official maps made by GeoGuessr. By pausing their maps, these mapmakers aren’t just demonstrating protest; they’re also highlighting the immense effort they invest in the GeoGuessr community.

It looks like Elden Ring Nightreign’s install size is less than 50% of the OG Elden Ring despite having a Smash Bros amount of FromSoftware bosses in it

Based on reports from a well-known PlayStation news source, Nightreign will occupy approximately 21GB on the PlayStation 5. In contrast, Elden Ring took up 45GB at launch and has grown to about 61GB after the addition of the Shadow of the Erdtree DLC, which is roughly a third of its current size.

Sea Of Thieves Should Have Copycats By Now–Here’s Why It’s Still One Of A Kind

The first occasion I conversed with Rare for TopMob was when I inquired about the absence of games imitating their style, finding it intriguing in an industry that often follows successful models. Three years later, this observation remains valid. Recently, some titles like Jump Ship, Wildgate, and Sand have been compared to Sea of Thieves, but none are seriously attempting to replicate Rare’s multiplayer adventure game. I recently spoke with Mike Chapman, the creative director of Sea of Thieves, again to ask this question once more, and this time I sought a clearer answer: What specific elements would make a game a “Sea of Thieves-esque” title?

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As I eagerly wait alongside fellow fans, I can hardly contain my excitement for the upcoming sequel. With no concrete details or even a sneak peek yet, we’re left on tenterhooks, breath bated in suspense. In the interim, it seems like the ideal moment for those unacquainted with the series to immerse themselves in all the intricacies that have every horror enthusiast bursting with anticipation.

I spent 6 hours with the game no one can explain. The Alters is a truly unique project

The foundation of The Alters revolves around the ‘what if’, but let me tell you, it’s so much more than just that. For nearly three years since its announcement, no promotional material has managed to convey the game’s core purpose clearly for me. However, a recent invitation from 11 bit studios to visit Warsaw and play The Alters for six hours, interact with the developers, and understand the game better, provided an answer to my question – what on earth is this game about? And guess what? I discovered something intriguing that I appreciate.

Bitcoin’s Wild Ride: Will May 23 Bring Miracles or Meltdowns? 🤡💰

Ну, что сказать… за прошедшую ночь наш любимый крипта-товарищ потерял чуть меньше процента — 0.88%. Повторять? Возможно. Или, как говорит народ, «Что было, то прошло» — только вот, кажется, в этот раз оно не прошло.